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The Xenomorph icon

The Xenomorph

Tier APower: Hidden Pursuit20 add-ons

All killers · Killer tier list

Power — Hidden Pursuit

IconPowers hiddenPursuit

IconPowers hiddenPursuit crawlerMode

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."


SPECIAL ABILITY: HIDDEN PURSUIT
The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

SPECIAL OBJECT: CONTROL STATIONS
The AurasIconHelp aurasIconHelp aurasIconHelp auras of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

SPECIAL INTERACTION: HIGHLIGHTING CONTROL STATIONS
Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:
  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, the nearest Control Station is automatically highlighted.

SPECIAL LOCOMOTION: TUNNELS
Press the Interaction button at a Control Station to enter the Tunnels:


  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect.

  • Increases its Movement speed to 18 m/s.

  • Increases the Charge speed of Crawler Mode to +8 c/s.

Press it again while beneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 12 metres of the Control Station:


  • Triggers Killer Instinct for 3 seconds.

  • Deactivates any deployed Turrets for 2.5 seconds.


SPECIAL ABILITY: TRACKING FOOTSTEPS
While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

SPECIAL STATE: CRAWLER MODE
The Xenomorph passively charges Crawler Mode at a rate of +1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:


  • Causes The Xenomorph to walk on all fours.

  • Reduces its Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius to 24 metres.

  • Grants the ability to perform a Tail Strike Attack.

There are only two ways for The Xenomorph to exit this mode:


  • It picks up and carries a downed Survivor.

  • It receives too much fire damage from Remote Flame Turrets.


SPECIAL ATTACK: TAIL STRIKE
While in Crawler Mode, press the Power button to perform a Tail Strike Attack, which has an increased reach of 4.8 metres.

SPECIAL ITEM: REMOTE FLAME TURRETIconItems remoteFlameTurret
Survivors can interact with a Control Station to retrieve up to 4 Remote Flame TurretsIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.


While carrying a Turret, Survivors experience the following effects:

  • Causes them to suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects.

  • Grants immunity from being detected by The Xenomorph when it is inside the Tunnels.

  • Reveals their Aura and that of the Turret to other Survivors.


Whenever The Xenomorph comes within 10 metres of a Turret while in Crawler Mode and has Line of Sight with it, the Turret attacks, staggering The Xenomorph and inflicting fire damage, indicated by the Power gauge filling in red.
Once the Power gauge is full at 100 Charges, The Xenomorph is stunned and knocked out of Crawler Mode.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a Cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

Unique perks — 3

Teachable on any killer once unlocked

perk_alien_instinct perk bg iconAlien Instinct icon
Alien Instinct
"You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.

  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.


"Yellow light's for my eyes only." — Dallas
perk_rapid_brutality perk bg iconRapid Brutality icon
Rapid Brutality
You move with a speed and fury that makes blood run cold.

"Catch it, put it in the airlock, get rid of it." — Dallas


perk_ultimate_weapon perk bg iconUltimate Weapon icon
Ultimate Weapon
"When they spot you, they know the end is near."

Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:

  • Causes them to scream and reveal their location to you.

  • Inflicts the Blindness Status Effect for 30 seconds.


Ultimate Weapon has a cool-down of 55/50/45 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Try all 3 in Build Creator →

Release & tier

Introduced
Alien2023 · $11.99
Tier
A
FAQ

The Xenomorph — common questions

Perks, power and where to build with this killer.

The Xenomorph teaches Alien Instinct, Rapid Brutality, Ultimate Weapon. Open them together in the Build Creator with The Xenomorph perks pre-filled or compare all perks.