Quick answer
What is the Bloodpoints cap per trial in Dead by Daylight?
40,000 BP before offerings — 10,000 per category across 4 active categories. This optimizer tracks each cap live and doubles with Bloody Party Streamers.
Score Events & BP Farm Optimizer
Check off what you'll farm each trial — Survivor: Objectives, Survival, Altruism, Boldness · Killer: Brutality, Deviousness, Hunter, Sacrifice. Bars cap at 10k/category and 40k total. Toggle Bloody Party Streamers for +100% estimate.
Checklist is saved to gtk:dbd:scoreEvents. Per-category cap is 10k — excess over that is waste; farm at least 2 categories.
24 of 24 events • 0 checked total (loading...)
Gens, gates, totems & chests
Chase, escapes & wiggles
Unhooks, heals & saves
Stuns, blinds & risks
Generator Completed
+500Fully repair a Generator with teammates or solo. Grants immediate progress toward escape and emblem credit.
Great Skill Check
+50Hit the narrow Great Skill Check zone while repairing, healing or sabotaging for bonus progress.
Exit Gate Opened
+500Open an Exit Gate after 5 Generators are complete. One gate open is enough to emblem cap.
Totem Cleansed (Dull)
+400Cleanse any Dull Totem. Hex Totems give more and deny Killer perks.
Totem Cleansed (Hex)
+600Cleanse a lit Hex Totem. Counts as Objectives and denies Deviousness pressure.
Chest Search Completed
+250Fully search a Chest and pull an Item. Second search with Appraisal gives extra roll.
Chase Escaped (15s)
+100Stay in Chase for each 15 seconds without being downed. Resets on hit but stacks quickly in loops.
Vault While Chased
+100Fast vault a Pallet or Window while the Killer is in Chase. Fast vaults give more Boldness as well.
Self-Unhook Attempt
+150Attempt a self-unhook. Success grants extra Survival points and a second chance.
Escaped via Exit Gate
+1,250Leave through opened Exit Gates. Survival + Boldness double dip if you escaped a final chase.
Escaped via Hatch
+1,000Last survivor can escape through the Hatch when only one remains.
Wiggle Progress
+150Fill wiggle bar while carried. Boil Over hides hook auras and boosts wiggle strength.
Unhook Survivor
+500Unhook a teammate from any Hook stage. Safe unhooks also grant Boldness if Killer nearby.
Heal Other Survivor
+500Heal a teammate from Injured to Healthy. Great Skill Checks add 2% heal per success.
Protection Hit Taken
+400Take a hit within 6m of a carried survivor to body-block. Grants Altruism + Boldness.
Hook Sabotage
+600Sabotage a Hook while the Killer carries someone. Requires Toolbox or perk Breakout.
Safe Hook Rescue (Endurance)
+350Unhook under Killer pressure and trigger Borrowed Time Endurance to trade safely.
Flashlight Blind / Pallet Save
+400Blind Killer during a carry or drop a Pallet to stun and free the carried survivor.
Pallet Stun
+500Drop a Pallet on the Killer to stun for 2s. Head-On locker stuns also count.
Killer Blind (Flashlight)
+300Successfully blind the Killer with Flashlight or headlamp add-on.
Totem Totem Chase Interruption
+250Fast vault or break chase near completed Generators to waste killer time and farm Boldness.
Unyielding Chase Points
+200Loop near hooks/generators for continuous Boldness while maintaining 40m chase distance.
Gate Switch Save
+300Interact with Gate switch under Killer pressure (within Terror Radius).
Cleanse While Killer Nearby
+350Cleanse Totems while Killer is within 32m Terror Radius for extra Boldness ticks.
24 events shown • 24 per survivor side • Data saved locally — no account needed. Perks link to perks, tips to Build Creator and status names to wiki glossary.
Score events — common questions
Caps, farming routes and where offerings fit in.