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Status Effects & Mechanics

All 21 status effects — Blessed to Undetectable including Bloodlust & Madness tiers — plus 10 core mechanics. Filter by Buff, Debuff or Mechanic and discover which perks apply each effect.

Showing 31 of 31

Blessed

Buff
Status Effect

Survivors inside a Boon Totem's 24m radius gain its Blessed effect. Grants the specific Boon bonus such as faster healing or Haste depending on the perk. Only one Totem can carry your Boons at a time.

Blindness

Debuff
Status Effect

The Survivor cannot see Auras of any kind, including Generators, Totems, or other Survivors. Often inflicted by Killer perks and powers to deny information. Lasts for the listed duration.

Bloodlust I

Buff
Status EffectTier 1

Tier 1 of Bloodlust gained after chasing a Survivor for 15 seconds without landing a hit. Grants a small movement speed bonus to help close the gap. Escalates to tier 2 if the chase continues.

Bloodlust II

Buff
Status EffectTier 2

Tier 2 of Bloodlust after 25 seconds of chase without a hit. Provides a stronger speed boost than tier 1 and makes catching looping Survivors easier. Escalates to tier 3 if still no hit.

Bloodlust III

Buff
Status EffectTier 3

Tier 3 of Bloodlust after 35 seconds of chase without a hit. Grants the largest speed surge and can quickly end prolonged chases. Resets when the Killer lands a hit or the chase ends.

Broken

Debuff
Status Effect

The Survivor cannot be healed to Healthy and remains Injured until Broken expires or is removed. Applied by perks like Forced Penance or special attacks. Does not affect Deep Wound timers directly.

Cursed

Debuff
Status Effect

The Survivor is affected by a Hex Totem's curse and suffers its penalty while the Hex remains. Cleansing or blessing the Hex Totem removes Cursed. Often paired with Oblivious or Hindered effects.

Deep Wound

Debuff
Status Effect

A special injury that puts the Survivor in a wounded timer state and requires Mending. If not Mended in time, the Survivor is put into the Dying State. Triggered by Legion's Feral Frenzy and similar powers.

Endurance

Buff
Status Effect

The Survivor can withstand one Killer attack that would otherwise put them into Dying, ignoring the hit and gaining a brief speed burst. Commonly granted by Borrowed Time or Dead Hard after use. Lasts a few seconds.

Exhausted

Debuff
Status Effect

Prevents the use of Exhaustion perks such as Sprint Burst, Dead Hard, and Balanced Landing. Triggered after using an Exhaustion perk and lasts up to 60 seconds. Recovery timer shown on-screen.

Exposed

Debuff
Status Effect

The Survivor can be downed in a single hit regardless of current Health State. Applied by perks like Make Your Choice and the Killer's special ability. Lasts for its listed duration.

Haemorrhage

Debuff
Status Effect

Increases the rate at which the Survivor bleeds and slows Healing progress while active. Grunts of pain are louder and Pools of Blood appear more frequently. Removed when fully healed.

Haste

Buff
Status Effect

Temporarily increases movement speed by a percentage depending on the source. Stacks from perks like Play With Your Food, Adrenaline, and Boon: Dark Theory. Great for escapes and chase extension.

Hindered

Debuff
Status Effect

Reduces movement speed by a percentage, making chases and rotations slower. Applied by powers like Clown's Gas or perks such as Hindering Hex. Percentage varies by source and tier.

Incapacitated

Debuff
Status Effect

The Survivor cannot perform most interactions such as repairing Generators, healing, or cleansing Totems. Triggered by Killer powers and Hex: Plaything. Prevents objectives until it expires.

Seen on: 1 perk

Madness I

Debuff
Status EffectTier 1

Tier 1 of Doctor's Madness with mild hallucinations and hindered Skill Checks. Survivors hear illusionary Terror Radius and Doctor voices. Dose increases with further Shock Therapy hits.

No directly linked perks — mechanic used system-wide.

Madness II

Debuff
Status EffectTier 2

Tier 2 of Madness adds more frequent afflicted Skill Checks and stronger audio hallucinations. Affected Survivors see illusory Doctors. Snap Out Of It can reduce the tier.

No directly linked perks — mechanic used system-wide.

Madness III

Debuff
Status EffectTier 3

Tier 3 of Madness causes the Survivor to scream and reveal their location while suffering constant Skill Check pressure. The strongest tier before complete breakdown. Requires Snap Out Of It to reduce.

No directly linked perks — mechanic used system-wide.

Mangled

Debuff
Status Effect

Reduces Healing speed by 20% for its duration, slowing all healing actions on the affected Survivor. Inflicted by perks like Sloppy Butcher. Persists until fully healed.

Seen on: 1 perk

Oblivious

Debuff
Status Effect

The Survivor cannot hear the Killer's Terror Radius and is unaware of chase music cues. Also hides red stain for some effects and suppresses audio warnings. Useful for stealth Killers.

Undetectable

Buff
Status Effect

The Killer has no Terror Radius, no Red Stain, and no audible breathing while Undetectable. Grants total stealth to ambush Survivors. Granted by perks like Beast of Prey or Tinkerer.

Aura

Mechanic
Mechanic

A coloured outline visible through walls that reveals the location of Survivors, Killers, Generators, Hooks, Totems and more. Yellow for survivors, red for killer, white for objects. Core information mechanic tied to many perks.

Obsession

Mechanic
Mechanic

One Survivor is marked as the Killer's Obsession, shown with spider-legs around their portrait. Many perks like Play With Your Food and Dying Light only affect or benefit from the Obsession. The status transfers on death or via perks.

Terror Radius

Mechanic
Mechanic

The heartbeat sound that grows louder as the Killer approaches, warning Survivors of imminent danger. Each Killer has a base 32m Terror Radius before modifiers. Undetectable and stealth powers remove it entirely.

Hook Stages

Mechanic
Mechanic

Survivors progress through three Hook Stages: first and second hook allow rescue with struggle phase, third hook results in sacrifice. Hooks have timers and skill checks for self-unhook attempts. Perks can manipulate hook protection.

Seen on: 1 perk

Health States

Mechanic
Mechanic

Survivors have three states: Healthy, Injured, and Dying, plus Deep Wound as a timed Injured variant. Healing actions and perks move Survivors between states. Exposed bypasses Injured and sends Healthy straight to Dying.

No directly linked perks — mechanic used system-wide.

Generators

Mechanic
Mechanic

Seven Generators spawn per trial; Survivors must repair five to power the Exit Gates. Each requires 80 charges and triggers Skill Checks, with failure causing regression. Killer perks like Pop Goes the Weasel and Surge affect Generator progress.

Pallets

Mechanic
Mechanic

Wooden boards Survivors can drop to stun the Killer and vault for distance. Each map contains a mix of safe and unsafe Pallets that break once used. Killer powers can destroy or block Pallets.

Windows

Mechanic
Mechanic

Gaps in walls Survivors vault to escape chase; repeated vaults trigger the Entity to block the Window. Killers vault slower than Survivors, creating loop opportunities. Perks like Bamboozle directly interact with Windows.

Lockers

Mechanic
Mechanic

Small closets Survivors can hide inside to avoid detection or escape Killer grabs. Entering and exiting makes noise unless silenced by perks. Killers can search Lockers quickly to catch hiding Survivors.

Seen on: 1 perk

Breakable Walls

Mechanic
Mechanic

False walls found on indoor maps and in the basement that Killers must break to pass, while Survivors slip through freely. Breaking triggers a loud notification. Perks and powers can make walls more relevant to chase control.

Seen on: 2 perks

FAQ

Status glossary — common questions

Buffs vs debuffs, mechanics and perk links.

Buffs help you — Haste, Endurance and Blessed increase speed or protection. Debuffs hurt you — Broken, Exposed and Mangled hinder healing or movement. Mechanics are map and system rules like Aura, Generators, Pallets and Terror Radius that shape every trial. Browse related perks to see which effects each perk applies, or check killer powers for power-specific interactions.