All Survivors
Complete roster of survivors with their unique perks
Showing 54 of 54 survivors
Ace Visconti

Causes all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons:
- First Slot: 100 % chance to be equipped with an Add-on of Visceral Rarity or lower.
- Second Slot: 50/75/100 % chance to be equipped with an Add-on of Uncommon Rarity or lower.
Ace in the Hole prevents any attached Add-ons on your currently held Item to be consumed upon escaping the Trial.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

All Survivors benefit from the following permanent effect:
- Increases the radius of all Aura-reading abilities by 8/12/16 metres.
Open-Handed only affects Auras that emanate from the Survivor causing them.
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Your confidence strengthens the feeling of hope for those around you."
Unlocks the ability to attempt Self-Unhooks during the first Hook Stage for all Survivors.
For every Survivor still in the Trial, Up the Ante is granted +1 Token:
- Increases the Luck at succeeding Self-Unhook attempts for all Survivors by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti
Ada Wong

Whenever you are the only Survivor in the Trial not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
- Suppresses your Grunts of Pain and the creation of Pools of Blood and Scratch Marks for 70/80/90 seconds.
Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.

Whenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:
- Grants 40/45/50 % of your missing Healing Progression towards your Health Bar.

After repairing a Generator for the equivalent of 40 % of Progression, Wiretap activates.
While active, press the Active Ability button while standing next to a Generator to install a listening device to it with a countdown of 100/110/120 seconds:
- Reveals the Aura of the Killer coming within 14 metres of the Bugged Generator to all Survivors.
The listening device is deactivated after its countdown has elapsed or the Bugged Generator is damaged.
The Auras of Bugged Generators are revealed to all Survivors in yellow.
Adam Francis

- Suppresses Great Healing Skill Checks.
- Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
- 0 Tokens: -15 %.
- 1 Token: +0 %.
- 2 Tokens: +15 %.
- 3 Tokens: +30 % (limit of Tier I).
- 4 Tokens: +45 % (limit of Tier II).
- 5 Tokens: +60 % (limit of Tier III).
Autodidact is inactive when healing using a Med-Kit.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

- Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage.
- Causes the Broken Status Effect for 160/140/120 seconds after unhooking yourself.
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

While active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:
- Creates a distraction for the Killer at its landing location 20 metres away:
- Triggers a Loud Noise Notification.
- Creates fake Scratch Marks.
Diversion deactivates after use.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis
Alan Wake

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- The Auras of all Chests and Generators are highlighted to you in blue.
Increases your Blessing action speed by 150/175/200 % while you have a lit Boon Totem.
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return

While shining a Flashlight, Champion of Light triggers its primary effect:
- Grants a +50 % Haste Status Effect.
After blinding the Killer by any means, Champion of Light triggers its secondary effect:
- Causes the Killer to suffer from a -20 % Hindered Status Effect for 6 seconds.
- This effect does not stack.
Champion of Light applies a cool-down of 60/50/40 seconds after blinding the Killer.
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

Whenever you are in the Injured State, Deadline activates:
- Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
- Causes Skill Checks to appear in random places.
- Reduces the penalty for missed Skill Checks by -50 %.
"The night had been one desperate situation after another." — Departure
Ash Williams

During the Healing action, you and the dying Survivor benefit from the following primary effect:
- The Aura of the Killer is revealed to you both.
After completing the Healing action, the other Survivor benefits from the following secondary effects for 3/4/5 seconds:
- Suppresses the creation of their Scratch Marks.
- Grants them a +50 % Haste Status Effect.
Buckle Up does not cause the Exhausted Status Effect.
"Ghost beaters never leave a man behind." — Ash Williams

- Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.
"Catch ya on the flip-flop." — Ash Williams

After triggering a third Protection Hit by any means, Mettle of Man activates:
- While in the Injured State, Mettle of Man shields you from the next attack that would put you into the Dying State.
- After healing back to full health by any means, Mettle of Man reveals your Aura to the Killer whenever you are farther than 12/14/16 metres from their location.
Mettle of Man deactivates after entering the Dying State by any means.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
Aurora Stardotter

All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
Generators within this Boon's range:
- Regress -50 % slower.
- Survivors repair them +8/9/10 % faster.
- Survivors see their auras while inside the Boon's range.
Survivors can only be affected by one instance of Boon: Steadfast at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"That which thine hands deliver shall prosper, for thine hands are guided by faith." — (Enlightenments, 2:10)

Whenever you finish repairing a Generator, for each token this perk has:
- Gain +5 % Haste Status Effect for 2 seconds.
- Gain 10/15/20 % healing progress.
"And as the final brick was laid upon the walls of Stellanatis, the people rejoiced." — (Kelglen’s Declaration, 9:9)

- You see the auras of other Survivors for 1/2/3 seconds.
- Survivors not being chased see your aura for 5 seconds
- Survivors not being chased see the Killer's aura for 5 seconds
"May you see as the stars see." — (Auroran Blessing)
Bill Overbeck

- Whenever you gain Deep Wound while you have Endurance Status Effect, you passively mend yourself over a period of 40/35/30 seconds.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck


Whenever you are put in the Dying State by the Killer, Unbreakable activates:
- Increases your Recovery speed by 25/30/35 %.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
- This ability can only be used once per Trial.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck
Cheryl Mason

You feel like you can reach out beyond yourself for assistance.
When either you or the Obsession become injured by any means, Blood Pact activates:
- Your Auras are constantly revealed to one another.
- Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
- This effect lasts for as long as you both remain within 16 metres of one another.
If you are the Obsession, getting Hooked will cause an another Survivor to become the Obsession.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

After repairing Generators for a total of 40/35/30 seconds, Repressed Alliance activates:
- Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 15 seconds, after which Repressed Alliance deactivates.
- The Aura of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Whenever you heal or recover from the Dying State, Soul Guard triggers its primary effect:
- Grants the Endurance Status Effect for 4/6/8 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
- This ability has a cool-down of 30 seconds.
While suffering from the Cursed Status Effect, Soul Guard applies its secondary effect:
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State..
Claudette Morel

You benefit from the following permanent effect:
- Increases your Healing speed by 30/40/50 %.
"Basic Botany Knowledge could save your life someday" — Claudette Morel

- The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.

- Grants the ability to self-heal without needing a Med-Kit at 25/30/35 % of the regular Healing speed.
David King

Tap into your adrenaline bank to avoid taking further damage."
After being unhooked by any means, Dead Hard activates:While injured and running, press the Active Ability button to trigger the following effect:
- Grants the Endurance Status Effect for 0.5 seconds.
Dead Hard cannot be used while Exhausted.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

Your thick blood coagulates practically instantly."
You suffer permanently from the Broken Status Effect in exchange for the following benefits:
- Suppresses the creation of Pools of Blood.
- Suppresses your Grunts of Pain while in the Injured State or in the Dying State.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
- Increases the Recovery speed by 15/20/25 %.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

You benefit from the following effect when healing a dying Survivor:
- Increases your Healing speed by +100 %.
Any dying Survivor you heal back to the Injured State benefits from the following effect:
- Grants the Endurance Status Effect for 6/8/10 seconds.
- This effect can only be triggered once every 30 seconds.
"Come on then, let's ave' it! I don't give a shit pal." — David King
David Tapp

Whenever a Generator is completed, Detective's Hunch triggers its effect:
- The Auras of the following objects within 32/48/64 metres of your location are revealed to you for 20 seconds:
"Are you able to tell us where you were last night?" — Detective David Tapp

Staying in the Terror Radius and within 24 metres of the Killer without being chased grants +1 Token every 15 seconds, up to a maximum of 2/3/4 Tokens.
While performing a skilful interaction that can trigger Skill Checks, you benefit from the following effects:
- Replaces regular Skill Checks with special Skill Checks.
- These Skill Checks grant +4 % more progress on success and lose -4 % more progress on miss.
- Succeeding or missing a special Skill Check consumes -1 Token.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Your ferocious tenacity in dire situations allows you to benefit from the following effects while in the Dying State:
- Grants the ability to recover while crawling.
- Grants a 30/40/50 % Haste Status Effect.
- Reduces the volume of Grunts of Pain by -75 %.
- Blocks your Aura from being read.
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
Dustin Henderson

After completing 20 % worth of Generator repairs, Bada Bada Boom activates:
While active, press Active Ability button next to a window to install a Trap, which stays active for up to 40/50/60 seconds.
The Trap tiggers when the Killer performs a vault through the window, causing the Killer to suffer from a -50 % Hindered Status Effect for 6 seconds.
Bada Bada Boom deactives after triggering successfully or once the timer runs out.
The Auras of Trapped Windows are revealed to all Survivors in yellow.
"Never tell me the odds." — Dustin Henderson

You start the Trial with 2 Tokens.
While hiding inside a Locker and holding a non-event Toolbox, press Active Ability button to spend 1 Token and transform your Toolbox into a Med-Kit of the same rarity with a random add-on of the same rarity.
The new Med-kit has 80/90/100 % of its charges.
"Oh my god, oh my god, oh my god, oh my god." — Dustin Henderson

For each Survivor repairing a generator with you, the size of the good Skill Check zone is increased by 15/20/25 %.
While repairing with at least 1 other Survivor, you repair 5 % faster.
"How many times do I have to be right on the money before you guys just trust me?" — Dustin Henderson
Dwight Fairfield

- The Auras of all other Survivors are revealed to you within 20/28/36 metres.
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

All other Survivors within 10 metres of your location benefit from the following effect:
- Increases their Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 20/25/30 %.
- This effect lingers for 15 seconds after leaving its Area of Effect.
Survivors can only be affected by one instance of Leader at a time.

Prove Thyself extends its effect to all Survivors within its range.
Survivors can only be affected by one instance of Prove Thyself at a time.
"Show me what you can do!" — Dwight Fairfield
Eleven

Crouch for 4 seconds to activate this perk. While active:
- You see the Auras of Survivors, the Killer, and a variety of objects. These are revealed in an expanding 44 meter radius..
- You gain Elusive and Oblivious Status Effects
When you stop crouching, or after 11 seconds, all effects of this perk end and it enters a 60/50/40 seconds cool-down.
"What is friend?" — Eleven

For each other Survivor repairing a Generator with you, the range at which the Generator's repair noise is heard is reduced by 15/20/25 %.
While repairing with at least 1 other Survivor, you repair 5 % faster.
"I make my own rules." — Eleven

Gain a token when the Killer reveals your Aura.
When you have 4 tokens, they are all consumed, and the Killer's aura is revealed to you and all other Survivors for 10/12.5/15 seconds.
This perk has a 10-second cool-down when gaining a token.
"It is not me. It is you. You are the monster." — Eleven
Ellen Ripley

After repairing Generators for a total of 20 %, Chemical Trap activates:
- Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
- When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
- Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.
The Auras of Trapped Pallets are revealed to all Survivors in yellow.
"How do we kill it, Ash?" — Ellen Ripley

Whenever you are healthy, Light-Footed activates:
- Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 14/12/10 seconds after performing a Rush Vault action.
"Come on, cat." — Ellen Ripley

While hiding inside a Locker, you benefit from the following effect:
- Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
- Suppresses your Grunts of Pain and the creation of Pools of Blood.
- The Auras of all other Survivors are revealed to you.
- The Aura of the nearest Generator is revealed to you and highlighted in yellow.
Lucky Star has a cool-down of 35/30/25 seconds.
"You are my... lucky star..." — Ellen Ripley
Élodie Rakoto

Start the Trial with 4 Tokens.
While standing next to an unlocked and empty Chest, press and hold the Interaction button to perform the Rummage action:
- Grants the ability to retrieve an extra Item from that Chest.
- This consumes -1 Token and is limited to twice per Chest.
- Increases the Rummaging speed by 40/60/80 %.

Press and hold the Sprint button while interacting with a Locker for the following effects:
- Suppresses the creation of your Scratch Marks and Pools of Blood for 5 seconds.
- Causes you to run past the targeted Locker, instead of entering it.
- Causes its doors to swiftly open and close again, feining you having entered it in a rush.
- Triggers a Loud Noise Notification for the Killer at its location.
Deception has a cool-down of 25/20/15 seconds.

Whenever you are in the Dying State, you benefit from the following primary effect:
After reaching 25/20/15 % of Wiggle progression, Power Struggle unlocks the following secondary effect:
- Grants the ability to drop a nearby Pallet while being carried by the Killer.
- Stuns the Killer and causes them to release you from their grasp.
Power Struggle deactivates after use.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto
Felix Richter

While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12/10/8 seconds:
- Recharges the Item to one of the following percentages:
- First time: 99 %.
- Second time: 66 %.
- Third time: 33 %.
Built to Last is disabled for the remainder of the Trial after triggering its effect for the third time.
"Architecture is the soul of civilisation." — Felix Richter

Whenever any Survivor, including yourself, is not in the Healthy State, Desperate Measures activates:
- Increases your Action speeds for Healing and Unhooking by a stack-able 16/18/20 % per injured, dying, or hooked Survivor, up to a maximum of 64/72/80 %.
"When they come with a wrecking ball, build stronger walls." — Felix Richter

You benefit from the following permanent effect:
- The Auras of Generators are revealed to you within 32 metres.
Visionary is temporarily deactivated for 20/18/16 seconds whenever a Generator is completed.
Feng Min

Whenever the Killer performs the Break or Damage Action, Alert triggers:
- Their Aura is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min


While repairing a Generator, the following effects apply:
- Reduces the audible range of all noises related to the Repair interaction by -16 metres.
- Increases the Progression penalty incurred when failing a Skill Check by 4/3/2 %.
- Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.
"I am gonna stealth this one." — Feng Min
Gabriel Soma

Whenever you are in the Injured State, Made for This activates.
While active, completing a Healing action on another Survivor triggers the following primary effect:
- Grants the Endurance Status Effect for 6/8/10 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
While active and suffering from the Deep Wound Status Effect, running triggers the following secondary effect:
- Grants a 1/2/3 % Haste Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma

While holding a depleted Toolbox, Scavenger activates:
- Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
- Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
- Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.
"It's amazing what people will throw away around here." — Gabriel Soma

When you are chased by the Killer, Troubleshooter activates:
- The Aura of the Generator with the most progress is revealed to you.
- The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma
Haddie Kaur

- Grants the ability to see the Scratch Marks of other Survivors.
- Whenever another Survivor loses a Health State due to the Killer, the Aura of the latter is revealed to your for 6/8/10 seconds.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

After cleansing or blessing a Totem, Overzealous activates:
- Dull Totem: Increases your Repair speed by 8/9/10 %.
- Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health State by any means.
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

- After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
- Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
Jake Park

You experience the following effects during a Trial:
- Nearby Crows no longer fly off and alert others to your presence, unless you come within touching distance.
- Suppresses the urge to scream from any cause at all times.
- Suppresses all noises related to interacting with the following Props:
- Increases the Action speeds for Blessing, Cleansing, and Unlocking by 8/9/10 %.

While injured, you benefit from the following effects:
- Reduces the volume of Grunts of Pain by 80/90/100 %.
Iron Will cannot be used while Exhausted, but does not cause the Status Effect.

- While the Killer is carrying another Survivor, the Auras of all Hooks within 56 metres of their original Pick-up location are revealed to you:
- The Auras of normal Hooks are white.
- The Auras of Scourge Hooks are yellow.
Unlocks the ability to sabotage Hooks without Toolboxes:
- Increases the Sabotage speed without a Toolbox by +30 %.
- This effect has a cool-down of 70/65/60 seconds after use.
Jane Romero

After hiding in a Locker for 3 seconds, Head On activates.
While active, hold the Sprint button while exiting the Locker to trigger its effect:
- Causes you to forcefully launch yourself from the Locker, stunning the Killer if they are too close to it:
- Has a Stun range of 2.5 metres.
- Has a Stun duration of 3 seconds.
- Triggers a Loud Noise Notification for the Killer upon missing.
Head On cannot be used while Exhausted.
Head On causes the Exhausted Status Effect for 60/50/40 seconds on a successful stun.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Whenever a Generator is completed, Poised triggers its primary effect:
- Suppresses the creation of your Scratch Marks for 20/25/30 seconds.
Whenever you start repairing a Generator for the first time, Poised triggers its secondary effect:
- The Aura of the Killer is revealed to you for 8 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

While injured, healing another Survivor causes Solidarity to apply the following effects:
- Grants the ability to passively heal yourself while healing other Survivors.
- Reduces your Personal Healing speed to 65/70/75 % of your Altruistic Healing speed.
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
Jeff Johansen

- You see the Auras of the 1/2/3 most recent Survivor(s) that helped you or vice versa:
- Rescued from a Hook.
- Completed a Healing action on.
- They also see your Aura.
Aftercare resets its effects when you are hooked by the Killer.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

- Instantly breaks that Hook.
- Increases its Auto-Repair timer to 180 seconds.
- The Aura of the Killer is revealed to you for 4/5/6 seconds.
"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Whenever the Killer attempts to read your Aura, Distortion automatically consumes -1 Token to trigger the following effects for 8/10/12 seconds:
- Blocks your Aura from being read.
- Suppresses the creation of your Scratch Marks.
Distortion recharges +1 Token every 15 seconds of being chased by the Killer, and can hold 2 Tokens.
Distortion does not trigger its effects while in the Dying State.
Jill Valentine

After repairing Generators for the equivalent of 40 % of Progression, Blast Mine activates.
While active, press the Active Ability button while standing next to a Generator to install a trap to it with a countdown of 100/110/120 seconds:
- Trips half-way through the Killer attempting to damage the Trapped Generator:
- Stuns the Killer for 4 seconds.
- Blinds all Players within 12.5 metres of the Trapped Generator.
The trap is deactivated after its countdown has elapsed or it is tripped.
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

You benefit from the following permanent effect:
- Increases the default value of your Cleansing speed to 125 %.
Whenever you cleanse a Totem, Counterforce triggers the following effects:
- Increases your Cleansing speed by a stack-able +25 %.
- The Aura of the Totem farthest from your current location is revealed to you for 10/12/14 seconds.
"I don't mind a little detective work." — Jill Valentine

After you are unhooked by any means, Resurgence triggers the following effect:
- Grants you 50/60/70 % of Healing progression.
"It's my turn, bitch!" — Jill Valentine
Jonah Vasquez

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Increases the Recovery speed while in the Dying State by 90/95/100 %.
- Unlocks the Self-Recovery ability, allowing them to fully recover from the Dying State.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"It is not our time to die... probably." — Jonah Vasquez

You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger Skill Checks, they benefit from the following effects:
- Converts any Failed Skill Check into a Good Skill Check.
- This consumes -1 Token.
- The Aura of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Whenever you enter the Injured State from full health, Overcome triggers its effect:
- Extends the duration of the On-hit Sprint boost by +2 seconds.
Overcome cannot be used while Exhausted.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez
Kate Denson

While being carried by the Killer, the following effects apply:
- Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
- Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.
- Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

- Suppresses the creation of your Scratch Marks for 5 seconds.
Dance With Me has a cool-down of 20/20/15 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Windows of Opportunity goes on a 40/35/30 seconds cool-down when you vault a Window.
"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
Kwon Tae-young

When you finish healing the Obsession, both you and the Obsession gain Elusive Status Effect for 20/25/30 seconds.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"I understand computers… systems. Problems. But this… I wonder if I’ll ever understand." — Kwon Tae-young

- After you drop a Pallet, you start moving 50 % earlier.
- See the auras of the 5 closest Pallets.
This perk goes on a 40/35/30 seconds cool-down when you drop a Pallet while this perk is activated.
"Every problem has a solution. It’s only a question of complexity." — Kwon Tae-young

Lara Croft

Whenever you are healthy, Finesse activates:
- Increases your Vaulting speed for a Fast Vault by +20 %.
Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.
"Just need to push myself a bit further." — Lara Croft

After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:
- Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft

You are in your element.
Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
- Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.
- Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Lee Yun-jin

Whenever you unhook a Survivor, Fast Track is granted 1 Token, up to a maximum of 1/2/3 Token(s)
- Succeeding a Great Repair Skill Check consumes all accumulated Tokens.
- Permanently reduces the Repair Charges requirement of that Generator by 5 charges per Token.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

The more confirmation you get of that, the more prepared you become."
Whenever another Survivor is hooked, Self-Preservation triggers its effect:
- Grants the Elusive Status Effect for 13/14/15 seconds
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Whenever you stun the Killer with a Pallet , Smash Hit triggers its effect:
- Grants a +50 % Haste Status Effect for 4 seconds.
Smash Hit cannot be used while Exhausted.
Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
Leon Scott Kennedy

When healing yourself or another Survivor, you benefit from the following effects:
- Suppresses all noises related to Healing and Grunts of Pain.
- Failed Healing Skill Checks do not trigger a Loud Noise Notification.
- Reduces the Penalty to 3/2/1 % of the total Progression.
"I can do this." — Leon Scott Kennedy

After repairing Generators for a total of 50/45/40 %, Flashbang activates:
- Press the Active Ability button while hiding inside a Locker to craft a Flash Grenade.
Flashbang deactivates after use.
"Get outta my face!" — Leon Scott Kennedy

While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
- The Auras of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Meg Thomas

Once the Exit Gates are powered, Adrenaline activates and triggers the following effects:
- Heals you to the next Health State.
- Grants a +50 % Haste Status Effect for 4 seconds.
Adrenaline can be used while Exhausted and ignores an existing Status Effect.
Adrenaline causes the Exhausted Status Effect for 60/50/40 seconds after use.

When performing a Rushed action to vault across Pallets or Windows, or to enter or exit Lockers, Quick & Quiet triggers its effect:
- Suppresses all noises related to those interactions and the accompanying Loud Noise Notification.
Quick & Quiet has a cool-down of 25/20/15 seconds.
"They will never catch me!" — Meg Thomas

Michonne Grimes

After having completed a Healing action on another Survivor, whenever you are in the Dying State, Conviction activates.
While active, press the Active Ability button after reaching at least 25 % Recovery progress to trigger the following effects:
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
- Inflicts the Broken Status Effect.
- Causes you to automatically re-enter the Dying State after 20/25/30 seconds.
"It's enough to keep going. Keep trying. Keep fighting. Keep dreaming." — Michonne Grimes

After staying in the Terror Radius without being chased for 120/105/90 seconds, Last Stand activates.
While active, perform a Rushed Vault action to trigger its effect:
- Stuns the Killer for 3 seconds, if they are within 2.5 metres of that Vault location.
Last Stand is disabled for the remainder of the Trial after use.
"Some bullies, you can live with. Others, you gotta fight." — Michonne Grimes

Whenever you blind the Killer by any means or stun them using a Pallet, Teamwork: Throw Down triggers its effect:
- Grants the Endurance Status Effect to all other injured Survivors within 24 metres of your location for 6/8/10 seconds.
"Facing evil brings good people together." — Michonne Grimes
Mikaela Reid

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.
- If a Survivor is injured, their Aura is revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Scratch Marks are suppressed.
- Auras are hidden from The Killer.
- Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Stick to the shadows and cover your tracks." — Mikaela Reid

After cleansing or blessing a Totem, Clairvoyance activates.
While active, press and hold the Use Item button when empty-handed to unlock your full Aura-reading potential:
- The Auras of the following objects within 64 metres are revealed to you for as long as you uphold the interaction, up to a maximum of 10/11/12 seconds:
"Does anyone else see that? Just me?" — Mikaela Reid
Nancy Wheeler

While repairing any Generator, you and the other Survivors benefit from the following primary effect:
- The Aura of that Generator is revealed to all Survivors and highlighted in yellow.
Whenever the Killer downs another Survivor while you are repairing, you benefit from the following secondary effect:
- The Auras of all Survivors are revealed to you for 20/25/30 seconds.
"Let's burn that lab to the ground." — Nancy Wheeler

You benefit from the following permanent effects:
- Increases your Walking speed by 10/15/20 %.
- Unlocks the ability to see your own Scratch Marks.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler

After cleansing a Totem of any kind, Inner Strength activates.
While active, hiding inside a Locker for 10/9/8 seconds triggers the following effect:
- Heals you to the next Health State.
Inner Strength deactivates after use.
Inner Strength cannot be used while suffering from the Broken Status Effect.
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler
Nea Karlsson

While falling from height, you benefit from the following effects:
- Suppresses all noises related to falling and landing.
- Reduces the duration of the Stagger upon landing by -75 %.
- Grants a +50 % Haste Status Effect for 3 seconds.
Balanced Landing cannot be used while Exhausted.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds after use.
"I have jumped from higher places." — Nea Karlsson

Any Items with Charges you retrieve from Chests benefit from the following primary effect:
- Increases their Charges permanently by 60/70/80 %.
Whenever your currently equipped Item is depleted for the first time, Streetwise triggers its secondary effect:
- The Aura of the Killer is revealed to you for 8 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

You benefit from the following permanent effect:
- Increases your Movement speed while crouched by 90/95/100 %.
"The paint is still fresh but I am long gone." — Nea Karlsson
Nicolas Cage

Whenever you are at full health, Dramaturgy activates.
While active, press the Active Ability button while running to run with knees high for 0.5 seconds before benefitting from the following primary effect:
- Grants a +25 Haste Status Effect for 2 seconds.
Afterwards, Dramaturgy triggers any one of the following secondary effects, but never the same one twice in a row:
- Grants a second instance of the primary Haste Status Effect.
- Inflicts the Exposed Status Effect for 12 seconds.
- Causes you to scream.
- Grants a randomly selected Rare Item pre-equipped with a random selection of Add-ons.
- This causes you to automatically drop any previously held Item.
Dramaturgy cannot be used while Exhausted.
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Whenever you are in the Injured State, Plot Twist activates.
While active, press the Active Ability button while crouching and stationary to trigger the following primary effects:
- Silently enter the Dying State without notifying the Killer.
- Suppresses your Grunts of Pain and the creation of Pools of Blood.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
- Increases the Recovery speed by +25 %.
After self-recovering from the Dying State, you benefit from the following secondary effects:
- Instantly heals you to full health.
- Grants a +50 % Haste Status Effect for 2/3/4 seconds.
Plot Twist is disabled after recovering by any means, but can be reactivated once more upon powering the Exit Gates.
"I think you'll find this shooting location... captivating." — Pauline Stamper

Whenever you are inside the Terror Radius, Scene Partner activates:
- Looking at the Killer causes you to scream, which reveals their Aura for 4/5/6 seconds.
- There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another +2 seconds.
Scene Partner has a cool-down of 40 seconds.
"This is not in the script!" — Nicolas Cage
Orela Rose

When healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects:
- Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %.
- Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %.
- Increases the odds of triggering a Skill Check by +5 % per Hook Stage, up to a maximum of +5 %Max.
"Look at me. My name's Orela, and I'm gonna make sure you're all right." — Orela Rose

While healthy, taking a Protection Hit causes all other Survivors within 12 metres of your location to benefit from the following effect:
- Grants them a +25 % Haste Status Effect for 4/5/6 seconds.
"Don't worry about me. I've got a knack for bouncing back." — Orela Rose

Your survival depends on it."
Whenever you become afflicted by the Exhausted Status Effect, Rapid Response triggers its effect:
- The Aura of the Killer is revealed to you for 2 seconds.
Perform a Rushed action to exit a Locker to voluntarily trigger the Status Effect for 30/25/20 seconds.
Rapid Response cannot be used to override an existing Exhausted Status Effect.
"All right. You got this. 3... 2... 1... go!" — Orela Rose
Quentin Smith

While unlocking a Chest, you benefit from the following effects:
- Increases the Unlocking and Rummaging speeds by 75/100/125 %.
- Reduces the audible range of all noises related to the Unlocking interaction by -12 metres.
- Guarantees an Emergency Med-Kit after completing the interaction.
You can rummage each chest 1 time.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

You recover 20/25/30 % faster from the following:
- The Exhausted Status Effect.
Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds after leaving its Area of Effect.
Survivors can only be affected by one instance of Vigil at a time.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Once all Generators are completed, Wake Up! activates:
- The Auras of the Exit Gate Switches are revealed to you permanently while within 128 metres.
- Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.
- Increases your Gate-Opening speed by 8/9/10 % and by an additional #effect for each Survivor still alive in the Trial up to a maximum of 68/69/70 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
Rebecca Chambers

Patients leave your care reinvigorated."
Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:
- Increases their Action speeds for Blessing, Cleansing, Healing, and Unlocking by 40/45/50 %.

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:
- Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4 % per Token each, up to a maximum of +24 %.
- Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.
Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

While within 6 metres of a hooked Survivor, press the Active Ability button to trigger the following effects for 20/25/30 seconds:
- Pauses the Sacrifice Process.
- This also pauses the Struggle Skill Checks for Survivors in the Struggle Phase.
- Causes the outline of that Survivor to be highlighted in white.
Reassurance can only be used once per Survivor per Hook Instance.
Renato Lyra

Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds.
While active, starting to run triggers the following effect:
- Grants a +50 % Haste Status Effect for 5 seconds.
Background Player cannot be used while Exhausted.
Background Player causes the Exhausted Status Effect for 30/25/20 seconds after use.
"You forget about me?" — Renato Lyra

After being unhooked by any means, Blood Rush activates for 40/50/60 seconds.
While active, press the Active Ability button to trigger the following effect:
- Instantly recover from an existing Exhausted Status Effect.
Blood Rush does not cause the Exhausted Status Effect.
Blood Rush is deactivated prematurely when performing a Conspicuous Action.
Blood Rush deactivates after use and is disabled for the remainder of the Trial once the Exit Gates are powered.
"Just gotta... push through!" — Renato Lyra

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
- Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another.
- This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.
"I'm good, I'm good... but keep it down." — Renato Lyra
Rick Grimes

Unlocks potential in your Aura-reading ability:
After unlocking or rummaging through 1 Chest, Apocalyptic Ingenuity gains a special ability.
While standing next to the location of a broken Pallet, press and hold the Active Ability button for 3 seconds to use it:
- Rebuilds it as a Fragile Pallet.
- Fragile Pallets instantly break when dropped.
"Without the fences, this place is worthless." — Rick Grimes

After unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects:
- Suppresses the creation of Grunts of Pain, Pools of Blood, and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10/12.5/15 seconds.
- Causes you to scream and reveal your Aura to the Killer for 5 seconds.
"We're the ones who live." — Rick Grimes

While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a Pallet, Teamwork: Toughen Up triggers its effect:
- Suppresses your Grunts of Pain, and the creation of Pools of Blood and Scratch Marks for 20/25/30 seconds.
"They're fucking with the wrong people." — Rick Grimes
Sable Ward

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Whenever you are inside the Basement, Strength in Shadows activates:
- Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.
- Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable

But you're not going down so easily."
After you are unhooked by any means, Wicked triggers the following effect:
- The Aura of the Killer is revealed to you for 16/18/20 seconds.
While hooked inside the Basement, Wicked potentially triggers the following effect:
- First Hook Stage: 100 % to succeed an attempted Self-Unhook.
- Second Hook Stage: Does not trigger the effect.
- Last Survivor Standing: Does not trigger the effect.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
Shane Wiigwaas

- While standing on a Light Mark, gain Elusive Status Effect. This lingers for 3/4/5 seconds.
"The witness has said enough, Your Honor. No further questions." — Shane Wiigwaas

- Once per Survivor, while healing a Survivor, press Activate Ability 2 to give the healed Survivor 2/3/4 permanent healing charges.
"Walk it off, will you? We still have work to do." — Shane Wiigwaas

- Gain 10/12.5/15 % Haste Status Effect for 3 seconds.
- The Pallet is immediately reset, blocked by the Entity and revealed to all Survivors for 60 seconds.
This perk then goes on a 60 second cool-down.
"Nothing but the open road. Just the way I like it." — Shane Wiigwaas
Steve Harrington

Whenever you unhook another Survivor, you benefit from the following effect:
- The Aura of the Killer is revealed to you for 8 seconds.
The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds:
- Suppresses the creation of their Scratch Marks and Pools of Blood.
- Increases the strength of their Haste Status Effect by +10 %.
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

If you are hooked and enter the Struggle Phase, Camaraderie activates:
- Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Part of you still thinks your best option is to run away and hope things will take care of themselves."
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
"Yeah, that's a no." — Steve Harrington
Taurie Cain

After completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:
- Suffer from the Broken Status Effect.
- You are automatically healed 1 Health State after 75/60/45 seconds.
- This effect is cancelled prematurely if you enter the Dying State.
Clean Break does not activate if you already suffer from Broken.
Clean Break deactivates after healing you.
"I'll be fine! Don't stick your neck out for me." — Taurie Cain

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds.
- You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
"Remember your training. They taught you all about the crows." — Taurie Cain

Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:
- Trade 1 Hook Stage with the other Survivor to their benefit.
- Causes you to scream, become injured and suffer from the Broken Status Effect for 160/140/120 seconds.
- Shoulder the Burden is then deactivated for all Survivors.
"It's not your time yet. Now go on!" — Taurie Cain
Thalita Lyra

After performing a Rushed Vault action while being chased, Cut Loose activates for 4/5/6 seconds:
- Suppresses all noises related to the Rushed Vault action, including the Loud Noise Notification for the Killer.
While active, performing another Rushed Vault action resets the timer each time.
Cut Loose has a cool-down of 45 seconds after use and the timer has elapsed.
"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Each time you complete a Generator together with at least one other Survivor, Friendly Competition activates:
- Increases the Repair speed of all participating Survivors, including yourself, by +10 % for 80/85/90 seconds.
"C'mon, let's do this!" — Thalita Lyra

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
- Grants a +5 % Haste Status Effect for as long as you stay within 8/12/16 metres of one another.
- This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.
"You good? Then keep up!" — Thalita Lyra
The Troupe

Will you bring the house down or will you choke?
Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.
The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
- 1: You scream, but without notifying the Killer.
- 2 - 10: Skill Checks grant +1 % Progression.
- 11 - 19: Skill Checks grant +2 % Progression.
- 20: Skill Checks grant +3 % Progression.
Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.
"Listen closely! I'm about to save your life!" — Aestri

After repairing Generators for a total of 20 %, Mirrored Illusion activates:
- Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.
"Just... stay there... perfect!" — Baermar

After standing still for 4/3/2 seconds, Still Sight activates:
- The following Auras are revealed to you within 24 meters:
Still Sight deactivates once you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar
Trevor Belmont

While holding an Item, stunning the Killer by dropping a Pallet causes the following effects:
- Recharges the Item by +75 %.
- Upgrades its Rarity to the next available Tier.
Exultation has a cool-down of 30/25/20 seconds.
"You will not take me this day!" — Trevor

Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.
- Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.
Eyes of Belmont benefits from its own effect.
"Ha! Your secret has been revealed!" — Trevor

After performing the Unlocking or Rummaging action on Chests a total of 1 time, Moment of Glory activates:
- When you become injured, you instantly suffer from the Broken Status Effect.
- You are automatically healed 1 Health State after 80/70/60 seconds.
- This effect is cancelled prematurely if you enter the Dying State.
Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.
"Never lose hope for a brighter tomorrow." — Trevor
Vee Boonyasak

While suffering from the Exhausted Status Effect, you benefit from the following effects:
- Causes your Scratch Marks to disappear +50 % faster.
- Increases your Recovery rate from that Status Effect by 5/7.5/10 %.
Ghost Notes does not cause the Exhausted Status Effect.
"Let's take it to the bridge!" — Vee Boonyasak

While standing and idle, press the Active Ability button to start a Performance:
- Lasts for up to 15 seconds.
- Empowers Survivors within 16 metres of your location.
- Triggers continuous Skill Checks.
After successfully completing the Performance, empowered Survivors performing Healing or Repairing actions benefit from the following effect for 90 seconds:
- Increases the chances of triggering Skill Checks by +20 %.
One-Two-Three-Four! has a cool-down of 110/100/90 seconds after cancelling or completing the Performance.
"We are loud! We are heavy! WE ARE AXEKICK!" — Vee Boonyasak

While injured and repairing a Generator, regular Skill Checks have the following effects:
- Gain +1 Token for Great Repair Skill Checks.
- Gain 0 Tokens for Good Repair Skill Checks.
- Lose -1 Token for Failed Repair Skill Checks.
Once you accumulate 6/5/4 Tokens, consume all Tokens to benefit from the following effect:
- Unlocks the ability to heal yourself
- Increases your Self-Healing speed by +100 % until you stop healing and for 4 seconds after.
"Remind me to teach you how to patch your own pedals, Krit." — Vee Boonyasak
Vittorio Toscano

Unlocks potential in your Aura-reading ability while repairing Generators:
- The Aura of the Killer is revealed to you for 4/5/6 seconds after succeeding a Great Repair Skill Check.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

While repairing a Generator, press the Active Ability button to Store Potential Energy:
- Repair Charges no longer progress the Generator and are instead converted into Tokens:
- Gain 1 Token for the equivalent of 1 % Progression, up to a maximum of 10/15/20 Tokens.
- Failed Repair Skill Checks incur a penalty depending on how many Tokens have been accumulated:
- Not at Token Limit: Reduces the number of accumulated Tokens by -20 %.
- At Token Limit: Regresses the Generator by -10 %.
Having accumulated at least 1 Token, press the Active Ability button again on the same or a different Generator to Release Potential Energy:
- Consumes all accumulated Tokens.
- Instantly progresses that Generator by +1 % per Token.
Potential Energy deactivates after use or losing a Health State by any means, and will lose all accumulated Tokens in case of the latter.
"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

While being chased by the Killer, the following effects apply:
- The Auras of other Survivors are revealed to you.
- Increases the Repair speed of other Survivors by 3/4/5 %.
Quick Gambit has a cool-down of 40 seconds upon losing a Health State.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano
Yoichi Asakawa

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Grants a +3 % Haste Status Effect.
- This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

You benefit from the following permanent primary effect:
- Increases your Altruistic Healing speed by 40/45/50 %.
Whenever any other Survivor is injured, Empathic Connection applies its secondary effect:
- Your Aura as a potential Healer is revealed to them.

After stunning the Killer by any means, Parental Guidance triggers its effect:
- Suppresses your Grunts of Pain and the creation of Scratch Marks and Pools of Blood for 5/6/7 seconds.
Yui Kimura

Unlocks potential in your Aura-reading ability:
While standing next to a dropped Pallet, press and hold the Active Ability button to trigger the following effect:
- Resets the Pallet to its upright position over 5/4/3 seconds.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

While within 5 metres of the Killer carrying another Survivor, the following effects apply:
- Grants you a 6/8/10 % Haste Status Effect.
- Increases the Wiggling speed of the carried Survivor by +25 %.
Survivors can only be affected by one instance of Breakout at a time.
"Come, we are going to rip our way out of this." — Yui Kimura

Whenever you are in the Injured State, Lucky Break activates:
- Suppresses the creation of Pools of Blood and Scratch Marks for up to 40/50/60 seconds.
Whenever you are healing another Survivor, Lucky Break recharges by the same amount of time spent performing the Healing action, up to its initial maximum.
Lucky Break deactivates once its timer runs out or whenever your Health State updates to any other but the Injured State.
"That's not enough to beat me.
Not even close." — Yui Kimura
Zarina Kassir

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:
- Trade 1 Health State with the other Survivor:
- Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.
- Instantly heals them to full health, if they were injured.
- You yourself become injured and suffer from the Broken Status Effect for 80/70/60 seconds.
- You become the Killer's Obsession, if not already.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds:
- Blocks your Aura from being revealed.
- Suppresses your Grunts of Pain while in the Injured State.
- Suppresses the creation of your Scratch Marks.
- Grants the Endurance Status Effect.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
Off the Record deactivates prematurely and is disabled for the remainder of the Trial upon powering the Exit Gates.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

After repairing a Generator for at least 1 second, Red Herring triggers its primary effect:
- The Aura of that Generator is highlighted to you in yellow.
- The highlight persists until either of the following occurs:
- The Generator is completed.
- You start repairing a different Generator.
- You enter a Locker.
When entering a Locker, Red Herring triggers its secondary effect:
- Triggers a Loud Noise Notification for the Killer on the highlighted Generator.
Red Herring has a cool-down of 25/20/15 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir
Survivors — common questions
Roster, entry details and beginner recommendations.