Sable Ward
Survivor • 3 unique perks • All survivors · Survivor tier list
Unique perks — 3
Teachable on any survivor once unlocked

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Whenever you are inside the Basement, Strength in Shadows activates:
- Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.
- Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable

But you're not going down so easily."
After you are unhooked by any means, Wicked triggers the following effect:
- The Aura of the Killer is revealed to you for 16/18/20 seconds.
While hooked inside the Basement, Wicked potentially triggers the following effect:
- First Hook Stage: 100 % to succeed an attempted Self-Unhook.
- Second Hook Stage: Does not trigger the effect.
- Last Survivor Standing: Does not trigger the effect.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
Release & tier
- Introduced
- All Things Wicked2024 · $7.99
Sable Ward — common questions
Perks and where to build with this survivor.