Quick answer
How many Bloodpoints does the Bloodweb cost to P100?
About 1,507,500 BP per 1-50 prestige, so P100 is ~134,850,000 BP. One prestige is 50 webs (4–8 nodes each). From level 11 the Entity fogs your best node — budget 1 extra web per 4 to cover fog tax.
Bloodweb Planner
A detailed sibling to the Bloodpoints Calculator — this planner adds rarity prices, Entity fog, level brackets and a tiny web preview so you know what the Entity will eat. Same 1,507,500 BP per 1–50; P100 ≈ 134.9m (134,850,000 BP).
Entity eats ~1 node per web after 11. To P100 the fog taxes you ~4,250 high-rarity nodes — prestige early if you're perk-hunting, not web-clearing.
Your plan
Cap 2M shown; larger totals need multiple farms. 250,000 BP owned.
Helps estimate extra fog-tax webs — each wanted perk ≈ 2 extra webs on average after level 10.
P2 lvl 12 → P3 lvl 50 · 88 webs · 550 nodes across 1 prestige· 142 trials @ ~20k BP
Chasing 3 perk(s) → budget ~7 extra webs beyond the mandatory 88 (fog re-rolls). If a wanted perk is fogged, buy it first — re-rolling the next level is cheaper than leaving it to the Entity.
Entity greed — what it eats
After level 10, 1 fogged node per web appears. The fog loves rarity — it picks the best node you left. Over your planned 88 webs, about 88 webs will fog (~22 eaten if you rush). Either buy every node or eat the loss — never leave a Very Rare/Ultra behind.
- Never leave a web with a Very Rare/Ultra perk fogged — buy it first, even if it's not your target; the re-roll next level is cheaper than chasing it again.
- Prestige at 50 immediately if you just want perks: level 1–15 webs give more perk rolls per 10k BP than 40–50.
- Save Bloodpoints for double-BP events; a full prestige then costs half the trials.
See all 5 rules below in "Entity Interference". For retention help, check Shrine first.
Node costs by rarity
Buying a node spends this much — per-node, before the web total.
A level-1 web with 4× Common ≈ 8,000 BP of nodes, but the level charges 9,000 total — the gap is Entity tax + rarity skew. By 40–50 even Common webs cost 45,000–50,000.
Level brackets & nodes per web
Few nodes, light Entity — ideal to hunt cheap teachables before the fog thickens.
Entity starts weaving fog more often; high rarity nodes become rarer.
Mid-web grind — 6 choices, Entity greed climbs. Budget 18–20k per web.
Dense webs with more Very Rare/Ultra Rare branches; prestige soon to reset value.
Final stretch — 8 nodes, highest per-node tax. Last 5 webs ~170k combined.
Bracket nodes are approximate — in-game webs vary by 1 node — but totals still sum to 1,507,500 for 1–50.
Web preview — 7×7 simplified
Diamonds are buyable nodes — colour = rarity, fog = Entity pick. Centre is always premium — preview is deterministic per level (like a seeded roll).
- Centre diamond is your level-up anchor — often a perk/offering.
- Fog (amber ring/pulse) = Entity's greedy pick. Buy it before you leave or it's gone next web.
- Diamonds connect orthogonally — you must clear a path to the centre to prestige that level.
Buy every Common/Uncommon first — the Entity then has fewer places to hide fog, so your Very Rare surfaces.
Hit 50 and prestige immediately — levels 1–15 again give the best perk-per-BP until the fog returns.
Entity Interference & Greed Rules
The Entity eats what you leave behind — and prefers prestige. — after 10 the fog appears and after every third buy the row tightens.
Fog spawns after level 10
From level 11 onward, one node per web is veiled in black fog — the Entity's pick. If you abandon the web without buying it, that node is consumed and lost. Before level 11 there is no fog.
Always takes the highest rarity
The fog gravitates to the highest-rarity node on that ring. If two share the top rarity, it prefers perks/add-ons over offerings, and Ultra Rare > Very Rare > Rare > Uncommon > Common.
Every 4th buy forces Entity row
Buy 3 nodes and the 4th ring tightens — the Entity pulls the remaining nodes inward and fogs the best one. Leaving mid-web wastes a guaranteed high rarity; either buy the whole web or prestige to force a fresh roll.
Prestige resets Entity greed
Prestiging (reset to level 1) clears Entity bloat. Teachables you've unlocked appear more often in early webs again, and fog frequency drops back to level-1 cadence.
Offerings are bait
Mori, Ebony Memento and other Ultra offerings on web often occupy the fog slot. If you want them, you must buy every other node first — budget 20–35k to force it.
Tips to beat the Entity
- Never leave a web with a Very Rare/Ultra perk fogged — buy it first, even if it's not your target; the re-roll next level is cheaper than chasing it again.
- Prestige at 50 immediately if you just want perks: level 1–15 webs give more perk rolls per 10k BP than 40–50.
- Save Bloodpoints for double-BP events; a full prestige then costs half the trials.
- Use Shrine of Secrets for cheap teachables — don't spend 30k on a Very Rare node that may hit Shrine for 2k Shards next week.
The simple 1–50 / prestige slider version — same 1.35M base.
Stack Bloody Party +100% so each trial counts double toward the total above.
Pick which Very Rare/Ultra perks you actually want before paying fog tax.
Grab teachables for 2k Shards — don't spend 30k on the web if Shrine has it.
Bloodweb — common questions
Fog, P100 maths and forcing the perks you want without feeding the Entity.