The Hillbilly
Power — Chainsaw

Grinds through flesh, bone, and soul.
Once revved up, it sends its user into a violent frenzy."
SPECIAL WEAPON: CHAINSAW
Press and hold the Power button to charge the Chainsaw and break into a Chainsaw Sprint:
- Hitting Survivors with the Chainsaw inflicts double damage.
SPECIAL LOCOMOTION: CHAINSAW SPRINT
During a Chainsaw Sprint, The Hillbilly benefits from the following effects:
- Increases his Movement speed to 10.12 m/s.
- Reduces his manoeuvrability.
SPECIAL STATE: OVERDRIVE
Revving the Chainsaw and sprinting with it automatically charges the Overdrive Meter.
It decharges whenever the Chainsaw is not in use for a prolonged time.
Once the meter is full, the Chainsaw is enhanced and benefits from the following effects for 20 seconds:
- Increases the Movement speed of the Chainsaw Sprint to 12 m/s.
- Increases the Charge speed of the Chainsaw by +5 %.
- Reduces the Cool-down time of the Chainsaw by -10 %.
Unique perks — 3
Teachable on any killer once unlocked

You benefit from the following effect:
- Reduces the duration of Pallet Stuns by 40/45/50 %.
- This effect does not apply when stunned while carrying a Survivor.
"He stops at nothing."

- The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
- Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
Release & tier
- Introduced
- Base Game2016 · Base
- Tier
- A
The Hillbilly — common questions
Perks, power and where to build with this killer.