The Mastermind
Power — Virulent Bound

SPECIAL ABILITY: VIRULENT BOUND
The Mastermind starts the Trial with 2 Tokens.
SPECIAL ATTACK: BOUND ATTACK
Press and hold the Power button to charge Virulent Bound, reducing his Movement speed to 3.68 m/s while he prepares to strike.
Press the Attack button to initiate a Bound Attack, consuming -1 Token, or release the Power button to cancel it.
Press the Attack button again during the Chain Bound Window of 2 seconds to initiate a second, longer Bound Attack, if there is still a Token available:
- Increases his Movement speed to 14 m/s during a Bound Attack.
- The first Bound lasts for 0.5 seconds.
- The second Bound lasts for 1 second.
SPECIAL INTERACTION: SURVIVOR COLLISION
Colliding with a Survivor at any point during a Bound Attack has multiple possible effects and interactions, which depend on the Survivor's current states regarding their health, infection, and interaction:
- If the Survivor is interacting with a Prop or another Survivor, or is protected from entering the Dying State


by a third-party effect, The Mastermind attacks them with a quick swipe of his tentacles:- Uninfected Survivors become infected with Uroboros and receive damage.
- Infected Survivors receive damage.
- Critically Infected Survivors receive double damage and are downed, unless they are protected.
- If the Survivor is not interacting with a Prop or another Survivor, The Mastermind grabs them with his tentacles and continues travelling the remaining distance of his Bound Attack.
- If he collides with an obstacle before ending the Bound Attack, either of the following applies:
- Uninfected Survivors become infected with Uroboros and receive damage.
- Infected Survivors receive damage, after which injured Survivors are released and dying Survivors are hoisted onto his shoulder.
- Critically Infected Survivors receive double damage and are hoisted onto his shoulder.
- If he does not collide with an obstacle before ending the Bound Attack, he throws the Survivor in a straight line, after which either of the following applies:
- Uninfected Survivors become infected with Uroboros and receive damage, if they collide with an obstacle during the throw, after which they are released.
- Infected Survivors receive damage, if they collide with an obstacle during the throw, after which injured Survivors are released and dying Survivors are downed.
- Critically Infected Survivors receive double damage, if they collide with an obstacle during the throw, after which they are downed.
- If he collides with an obstacle before ending the Bound Attack, either of the following applies:
- In any case, the Exit Gates


are blocked to the Survivor for the duration of the Bound Attack.- This effect lingers for 5 seconds after they are released.
SPECIAL INTERACTION: VIRULENT VAULT
Colliding with a dropped Pallet![]()
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or a Window![]()
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during a Bound Attack causes The Mastermind to automatically vault over it.
SPECIAL AFFLICTION: UROBOROS INFECTION
Uroboros grows in strength over time, which is indicated with an Infection Meter on the Survivor Portraits in the HUD:
- Both Uninfected Survivors and Infected Survivors gain +20 Charges upon colliding with The Mastermind during a Bound Attack.
- Infected Survivors passively gain +0.8 c/s at all times, unless they are hooked or downed.
Being hooked resets the Infection Meter to 1 Charge.
Once the Infection Meter is full at 100 Charges, Infected Survivors become Critically Infected:
- Causes them to suffer from a permanent -4 % Hindered Status Effect.
SPECIAL ITEM: FIRST AID SPRAY
Survivors can cure themselves or other Survivors from Uroboros by locating a Supply Case
- A total of 6 Supply Cases spawn in random locations in the environment.
- The Auras of Supply Cases are revealed to Infected Survivors at all times.
- Each Supply Case contains 1 First Aid Spray with 2 uses.
- Using the First Aid Spray triggers Killer Instinct for 4 seconds.
Unique perks — 3
Teachable on any killer once unlocked

While carrying a Survivor, you benefit from the following effect:
- The Auras of other Survivors within 16/18/20 metres of your location are revealed to you.

Whenever a Survivor performs a Rush Vault action within 12 metres of your location, Superior Anatomy activates for 10 seconds:
- Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy has a cool-down of 20 seconds.

Once the Exit Gates are powered, Terminus activates:
- Causes all injured, dying, or hooked Survivors to suffer from the Broken Status Effect.
- This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.
Release & tier
- Introduced
- Resident Evil™: PROJECT W2022 · $11.99
- Tier
- A
The Mastermind — common questions
Perks, power and where to build with this killer.