Unique perks — 3
Teachable on any killer once unlocked

Hex: Overture of Doom
"A hex that plays on the paranoia of others."
When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Creates a Hex Totem that curses the farthest Generator from its location:
- The Aura of the Cursed Generator is highlighted in yellow.
When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
- Transfers your Terror Radius to the Cursed Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

Ravenous
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"The scent of blood is in the air.
Time to feast."
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"
Time to feast."
Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
For each Token:
- Grants +4 % Haste Status Effect while carrying a Survivor.
- Increases your hooking speed by +4 %.
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
- Causes them to scream.
- Inflicts the Exposed Status Effect for 80/85/90 seconds.
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"

Wandering Eye
"Bloodied prey surrounds you, vying for your attention."
Wandering Eye has a cool-down of 40/35/30 seconds.
Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:
- The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.
Wandering Eye has a cool-down of 40/35/30 seconds.
"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"
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- Introduced
- Sinister Grace2025 · $7.99
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- A
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The Krasue teaches Hex: Overture of Doom, Ravenous, Wandering Eye. Open them together in the Build Creator with The Krasue perks pre-filled or compare all perks.