
Description
"A Hex that teaches those who mess with you a lesson."
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From now on, no more Mr Good Guy." — Chucky
Related perks
Other perks from The Good Guy or killer pool
Meta & origin
- Tier
- D18 of 154 killer perks share this tier
- Introduced
- Chucky2023 · $4.99
FAQ
Hex: Two Can Play — common questions
How to unlock it and how it ranks this patch.
Dossier2 entries — tap to inspect
Unlock Hex: Two Can Play via The Good Guy — it is a killer perk tied to The Good Guy. Add it to a loadout in the Build Creator with Hex: Two Can Play pre-filled or see how it ranks on the killer perks tier list.