
Description
"You found yourself connected to something dark and unknowable... and you embraced it."
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.
Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.
As soon as a total of 4 generators have been completed in the Trial:
- All remaining generators explode, lose 6/8/10 % progess, and start regressing.
- The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"You... let us in. And now, you are going to have to let us stay" — Henry Creel
Related perks
Other perks from The First or killer pool
Meta & origin
- Tier
- B58 of 151 killer perks share this tier
- Introduced
- Stranger Things Chapter 22026 · $11.99
- Teachable set
- Hex: Hive MindSecret ProjectTurn Back the Clock
FAQ
Hex: Hive Mind — common questions
How to unlock it and how it ranks this patch.
Dossier2 entries — tap to inspect
Unlock Hex: Hive Mind via The First — it is a killer perk tied to The First. Add it to a loadout in the Build Creator with Hex: Hive Mind pre-filled or see how it ranks on the killer perks tier list.