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The Nemesis icon

The Nemesis

Tier BPower: T-Virus20 add-ons

All killers · Killer tier list

Power — T-Virus

IconPowers t-Virus MR1

IconPowers t-Virus MR2

IconPowers t-Virus MR3

"A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis."


SPECIAL ABILITY: T-VIRUS
The power of The Nemesis expands as his Mutation Rate grows.

Mutation Rate 1 has no special benefits for The Nemesis:
  • A Tentacle Strike is unable to break Breakable WallsIconHelp breakableWallIconHelp breakableWallIconHelp breakableWall and dropped PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown.

  • A Tentacle Strike has a range of 5 metres.

  • Reduces his Movement speed wile charging a Tentacle Strike to 3.8 m/s.


Mutation Rate 2 is reached at 5 Contamination Points and has the following benefits for The Nemesis:




Mutation Rate 3 is reached at 9 Contamination Points and has the following additional benefits for The Nemesis:


  • Increases the range of the Tentacle Strike to 6.5 metres.

  • Increases his Movement speed wile charging a Tentacle Strike to 4.0 m/s.


SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge a Tentacle Strike, then press the Attack button to unleash it.


Survivors hit with a Tentacle Strike grant The Nemesis Contamination Points towards his Mutation Rate and become afflicted by Contamination:

  • Grants +3 Points for hitting Survivors not yet afflicted with Contamination.
    • This also causes the hit Survivor to suffer from a -20 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect for 2 seconds.

  • Grants +1 Point for hitting Survivors already afflicted with Contamination.


The Tentacle Strike has a Cool-down time of 2.25 seconds.

SPECIAL AFFLICTION: CONTAMINATION
Survivors suffering from Contamination are susceptible to damage from being either by a Tentacle Strike or by a Zombie.
Contaminated Survivors occasionally cough, potentially betraying their location.

SPECIAL ENEMY: ZOMBIES
During the Trial, 2 Zombies spawn and roam randomly through the environment.
Both of their AurasIconHelp aurasIconHelp aurasIconHelp auras are revealed to The Nemesis at all times.

Zombies can track nearby Survivors and are attracted to Loud Noise Notifications.
They can attack Survivors coming too close to them and abide by the same rules as a Tentacle Strike doing so.

Destroying Zombies will cause them to respawn after 12 seconds from below a random HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook.
Doing so with a Tentacle Strike as The Nemesis will also grant +1 Point towards Mutation Rate.

Survivors have limited means to counter Zombies:




SPECIAL ITEM: VACCINEIconItems vaccine
Survivors can cure themselves or other Survivors from Contamination by locating a Supply CaseIconHelp supplyCaseIconHelp supplyCaseIconHelp supplyCase and searching it for a VaccineIconItems vaccineIconItems vaccineIconItems vaccine:
  • A total of 4 Supply Cases spawn in random locations in the environment.

  • The Auras of Supply Cases are revealed to Contaminated Survivors at all times.

  • Each Supply Case contains 1 single-use Vaccine.

  • Using the Vaccine triggers Killer Instinct for 3 seconds.


Unique perks — 3

Teachable on any killer once unlocked

perk_eruption perk bg iconEruption icon
Eruption
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap."

Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:

  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.

    • Causes them to start regressing afterwards.

  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.

    • Their Auras are revealed to you for 8/10/12 seconds.


Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.

"It can use weapons?" — Jill Valentine

perk_hysteria perk bg iconHysteria icon
Hysteria
"You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:



Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

perk_lethal_pursuer perk bg iconLethal Pursuer icon
Lethal Pursuer
"You have been designed to track down and eliminate targets."

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.


Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Try all 3 in Build Creator →

Release & tier

Introduced
Resident Evil™2021 · $11.99
Tier
B
FAQ

The Nemesis — common questions

Perks, power and where to build with this killer.

The Nemesis teaches Eruption, Hysteria, Lethal Pursuer. Open them together in the Build Creator with The Nemesis perks pre-filled or compare all perks.