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The Doctor icon

The Doctor

Tier BPower: Carter's Spark20 add-ons

All killers · Killer tier list

Power — Carter's Spark

IconPowers cartersSpark

"Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness."


SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor causes them to suffer from the tiered MadnessIconStatusEffects madnessIconStatusEffects madnessIconStatusEffects madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.

Madness I has the following permanent effects until a tier-up:




Madness II has the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.

  • Skill Checks have a chance of 66 % to be Madness Skill Checks.

  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.



Madness III has the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.

  • Skill Checks are 100 % Madness Skill Checks.

  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Illusionary Doctors are revealed to The Doctor.

  • Suppresses the ability to use any equipped ItemIconHelp itemsIconHelp itemsIconHelp items.

  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.



SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.

  • Succeeding them continues the interaction.

  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.

    • Causes the Survivor to scream and reveal their location.

  • Completing the interaction resets Madness to Tier I.



SPECIAL ABILITY: SHOCK THERAPYAtl Hud AB IconShockTherapy
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.

  • Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.


Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.

  • Interrupts any on-going interaction at the moment of impact.

  • Suppresses their ability to perform any interactions, including with PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown and WindowsIconHelp windowIconHelp windowIconHelp window for 2.5 seconds.


Survivors suffering from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 2.99 m/s while charging.

  • Static Blast passes through any obstacles and covers his entire Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius.


Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.

  • Interrupts any on-going interaction at the moment of impact.


Survivors can prevent being struck by Static Blast by hiding inside a LockerIconHelp lockersIconHelp lockersIconHelp lockers.
Survivors suffering from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a variable cool-down:

  • 30 seconds while no Survivors are in its range.

  • 45 seconds while at least one Survivor is in its range.


Unique perks — 3

Teachable on any killer once unlocked

perk_monitor_&_abuse perk bg iconMonitor & Abuse icon
Monitor & Abuse
"Meticulous in your approach, terrifying in your application."

While actively chasing a Survivor, Monitor & Abuse applies its primary effect:



While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
  • Reduces your Terror Radius by 15/20/25 %.



"It's time for your treatment!" — Herman Carter, The Doctor

perk_overcharge perk bg iconOvercharge icon
Overcharge
"You are fuelled by your hate for progress."

Performing the Damage Generator action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.


After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.


"It is a trap, But a trap one must step in..." — Herman Carter
perk_overwhelming_presence perk bg iconOverwhelming Presence icon
Overwhelming Presence
"Just knowing you are near is enough to disturb your victims."

Whenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:

  • Inflicts the Exhausted Status Effect for 15 seconds.


Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
  • The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.


Overwhelming Presence has a cool-down of 25 seconds.

"Shit!! I dropped the gauze!"

Try all 3 in Build Creator →

Release & tier

Introduced
Spark of Madness2017 · $7.99
Tier
B
FAQ

The Doctor — common questions

Perks, power and where to build with this killer.

The Doctor teaches Monitor & Abuse, Overcharge, Overwhelming Presence. Open them together in the Build Creator with The Doctor perks pre-filled or compare all perks.