Sorcerer Skills Database
Browse all active skills, passive abilities, and enhancements available for the Sorcerer

Frost Bolt
Max Rank: 5BasicFrostChillDamageColdCrowd Control
Lucky Hit:40
Throw a bolt of frost at an enemy, dealing [57/60.8/64.6/68.4/72.2]% damage and Chilling them for 15%.
Enchantment
Direct damage from Skills applies up to [22.5/24/25.5/27/28.5]% Chill.

Enhanced Frost Bolt
Max Rank: 1BasicFrostChillDamageColdCrowd Control
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.

Flickering Frost Bolt
Max Rank: 1BasicFrostChillDamageColdCrowd Control
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

Glinting Frost Bolt
Max Rank: 1BasicFrostChillDamageColdCrowd Control
Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.

Spark
Max Rank: 5BasicShockDamageLightning
Lucky Hit:9
Launch a bolt of lightning that shocks an enemy 4 times, dealing [15/16/17/18/19]% damage each hit.
Enchantment
Killing an enemy has a [21/22.4/23.8/25.2/26.6]% chance to form a Crackling Energy.

Enhanced Spark
Max Rank: 1BasicShockDamageLightning
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing [10.6]% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.

Flickering Spark
Max Rank: 1BasicShockDamageLightning
Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.

Glinting Spark
Max Rank: 1BasicShockDamageLightning
Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.

Arc Lash
Max Rank: 5BasicShockDamageLightningCrowd Control
Lucky Hit:14
Unleash arcing lightning that deals [63/67.2/71.4/75.6/79.8]% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Enchantment
When you use a Cooldown, enemies around you are Stunned for [0.75/0.8/0.85/0.9/0.95] seconds.

Enhanced Arc Lash
Max Rank: 1BasicShockDamageLightningCrowd Control
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

Glinting Arc Lash
Max Rank: 1BasicShockDamageLightningCrowd Control
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

Flickering Arc Lash
Max Rank: 1BasicShockDamageLightningCrowd Control
Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.

Fire Bolt
Max Rank: 5BasicPyromancyDamageFireBurn
Lucky Hit:35
Hurl a flaming bolt, dealing [27/28.8/30.6/32.4/34.2]% damage and Burning for [66/70.2/75/79.2/83.4]% damage over 6 seconds.
Enchantment
Direct damage from Skills applies up to an additional [35.2/37.6/40/42.4/44.8]% Burning damage over 6 seconds.

Enhanced Fire Bolt
Max Rank: 1BasicPyromancyDamageFireBurn
Fire Bolt pierces through Burning enemies.

Glinting Fire Bolt
Max Rank: 1BasicPyromancyDamageFireBurn
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by x20% for 4 seconds.

Flickering Fire Bolt
Max Rank: 1BasicPyromancyDamageFireBurn
Fire Bolt generates 2 Mana when hitting a Burning enemy.

Full Lash
Max Rank: 5BasicSorcerer
Arc Lash now casts from both sides in a larger arc, hitting enemies caught in the middle twice.

Inescapable Reach
Max Rank: 5BasicSorcerer
Arc Lash launches a swift projectile that unleashes arcing lightning at the first enemy hit, dealing up to 150%[x] increased damage based on how far the projectile travels.
Hitting an enemy with Arc Lash's projectile increases your Movement Speed by 4%[+] for 5 seconds, stacking up to 20%[+].
Hitting an enemy with Arc Lash's projectile increases your Movement Speed by 4%[+] for 5 seconds, stacking up to 20%[+].

Damage Bonus
Max Rank: 5BasicSorcerer
Fire Bolt deals 50%[x] increased Burning damage.

Resource Generation
Max Rank: 5BasicSorcerer
Frost Bolt generates 2 Mana when it hits the first enemy, or 4 Mana if the target is already Frozen.

Stun
Max Rank: 1BasicSorcerer
Every 8 seconds your next Arc Lash will Stun all enemies hit for 2 seconds.

Healing
Max Rank: 1BasicSorcerer
Fire Bolt heals you for 2% of your Maximum Life (17) when it hits the first enemy.

Overpower
Max Rank: 1BasicSorcerer
Fire Bolt grants 1 stack of Overpower.

Twin Flame
Max Rank: 5BasicSorcerer
Fire Bolt launches an additional parallel bolt, dealing 18% Fire damage.

Shiver
Max Rank: 1BasicSorcerer
Fire Bolt becomes a Frost Skill, dealing 27% Cold damage and 180% Frostbite damage over 6 seconds.
Fire Bolt pierces 1 time and makes enemies Vulnerable for 4 seconds.
Fire Bolt pierces 1 time and makes enemies Vulnerable for 4 seconds.

Firefly
Max Rank: 1BasicSorcerer
Fire Bolt shoots out a firefly that attaches itself to an enemy and explodes 3 times after a delay, dealing 9% damage with each explosion.

Relentless Bolt
Max Rank: 5BasicSorcerer
Frost Bolt launches an additional projectile after the first. Each projectile deals 72% damage.

Vulnerable
Max Rank: 1BasicSorcerer
Frost Bolt makes enemies Vulnerable for 4 seconds.

Static Shock
Max Rank: 5BasicSorcerer
Frost Bolt becomes a Shock Skill that deals Lightning damage.
Frost Bolt arcs 1 to 3 times to additional enemies, dealing 36% damage with each arc and Weakening them for 4 seconds.
Frost Bolt arcs 1 to 3 times to additional enemies, dealing 36% damage with each arc and Weakening them for 4 seconds.

Barrier
Max Rank: 1BasicSorcerer
Frost Bolt grants a Barrier for 2% of your Maximum Life (17) up to 6% for 6 seconds when it hits the first enemy.

Pierce
Max Rank: 1BasicSorcerer
Frost Bolt pierces 1 time.

Overcharged
Max Rank: 1BasicSorcerer
Spark shocks 4 additional times. Each time a shock does not Critically Strike it gains 10%[+] Critical Strike Chance.

Firework
Max Rank: 1BasicSorcerer
Spark becomes a Pyromancy Skill that deals Fire damage.
Spark shocks now explode, dealing 45% damage that gain 25%[x] increased Critical Strike Damage.
Spark shocks now explode, dealing 45% damage that gain 25%[x] increased Critical Strike Damage.

Electric Blast
Max Rank: 5BasicSorcerer
Spark combines all shocks into one blast in an area, dealing 50%[x] increased damage and gaining 25% increased Size per shock.

Additional Hits
Max Rank: 5BasicSorcerer
Spark shocks 1 additional time.

Crackling Energy
Max Rank: 5BasicSorcerer
Spark forms a Crackling Energy each time it damages a new target.

Critical Strike Chance
Max Rank: 5BasicSorcerer
Spark gains 10%[+] Critical Strike Chance.

Charged Bolts
Max Rank: 5CoreShockDamageLightningMana
Mana Cost:30
Lucky Hit:20
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [45/48/51/54/57]% damage each.
Enchantment
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Enhanced Charged Bolts
Max Rank: 1CoreShockDamageLightningMana
The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.

Greater Charged Bolts
Max Rank: 1CoreShockDamageLightningMana
Charged Bolts deals x25% increased damage to Stunned enemies.

Destructive Charged Bolts
Max Rank: 1CoreShockDamageLightningMana
Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.

Frozen Orb
Max Rank: 5CoreFrostChillDamageColdCrowd ControlMana
Mana Cost:40
Lucky Hit:4
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [54/57.6/61.2/64.8/68.4]% damage. Upon expiration, Frozen Orb explodes, dealing [51/54.4/57.8/61.2/64.6]% damage and Chilling enemies for 8.7%.
Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

Enhanced Frozen Orb
Max Rank: 1CoreFrostChillDamageColdCrowd ControlMana
When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%.

Destructive Frozen Orb
Max Rank: 1CoreFrostChillDamageColdCrowd ControlMana
Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

Greater Frozen Orb
Max Rank: 1CoreFrostChillDamageColdCrowd ControlMana
Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

Incinerate
Max Rank: 5CorePyromancyChanneledDamageBurnMana
Mana Cost:12.5
Lucky Hit:16
Channel a beam of fire, Burning enemies for [20.25/21.6/22.95/24.3/25.65]% damage per second. Damage per second increases over 4 seconds, up to [109.4/116.6/123.9/131.2/138.5]%.
Enchantment
Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Enhanced Incinerate
Max Rank: 1CorePyromancyChanneledDamageBurnMana
While channeling Incinerate, you Burn enemies around you for 25% of the damage per second.

Destructive Incinerate
Max Rank: 1CorePyromancyChanneledDamageBurnMana
Enemies deal 25% less damage while Burning from Incinerate.

Greater Incinerate
Max Rank: 1CorePyromancyChanneledDamageBurnMana
Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 seconds.

Fireball
Max Rank: 5CorePyromancyDamageFireMana
Mana Cost:35
Lucky Hit:33
Hurl an exploding ball of fire, dealing [90/96/102/108/114]% damage to surrounding enemies.
Enchantment
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Enhanced Fireball
Max Rank: 1CorePyromancyDamageFireMana
Fireball's radius is increased based on distance traveled, up to 50%.

Greater Fireball
Max Rank: 1CorePyromancyDamageFireMana
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.

Destructive Fireball
Max Rank: 1CorePyromancyDamageFireMana
Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total.

Chain Lightning
Max Rank: 5CoreShockDamageLightningMana
Mana Cost:35
Lucky Hit:25
Unleash a bolt of lightning that chains up to 5 times, dealing 43% damage.
If Chain Lightning fails to chain, 50%[x] of the remaining chains damage is dealt as additional damage to the final target.
If Chain Lightning fails to chain, 50%[x] of the remaining chains damage is dealt as additional damage to the final target.
Enchantment
Chain Lightning forms automatically after spending 100 Mana.

Enhanced Chain Lightning
Max Rank: 1CoreShockDamageLightningMana
Chain Lightning gains a +3% increased Critical Strike Chance per bounce.

Greater Chain Lightning
Max Rank: 1CoreShockDamageLightningMana
If Chain Lightning bounces off of you, its next hit deals x10% increased damage.

Destructive Chain Lightning
Max Rank: 1CoreShockDamageLightningMana
When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy.

Ice Shards
Max Rank: 5CoreFrostFrozenDamageColdMana
Mana Cost:30
Lucky Hit:16
Launch 5 shards that deal [37.5/40/42.5/45/47.5]% damage each. Deals x25% increased damage to Frozen enemies.
Enchantment
Ice Shards automatically conjure and fly towards Frozen enemies.

Enhanced Ice Shards
Max Rank: 1CoreFrostFrozenDamageColdMana
Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.

Greater Ice Shards
Max Rank: 1CoreFrostFrozenDamageColdMana
While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.

Destructive Ice Shards
Max Rank: 1CoreFrostFrozenDamageColdMana
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

Devastation
Max Rank: 3CoreMana
Your Maximum Mana is increased by [24/27/30].

Elemental Dominance
Max Rank: 3CoreManaDamage
Your Core Skills deal x[24/27/30]% increased damage when cast above 50 Mana.

Potent Warding
Max Rank: 3CoreResistanceNon-Physical
After casting a Non-Basic Skill, you gain [16/18/20]% Resistance to all elements and [8/9/10]% additional Resistance to that Skill's element for 3 seconds.

Flamethrower
Max Rank: 1CoreSorcerer
Incinerate gains 2 additional beams and deals its Burning damage 50% faster, but its range is reduced.

Disintegration
Max Rank: 1CoreSorcerer
Incinerate becomes a Shock Skill that deals Lightning damage.
Incinerate's beam no longer penetrates enemies and it now deals 140% damage to the first enemy hit and an additional 140% damage distributed among up to 5 enemies around them.
Incinerate's beam no longer penetrates enemies and it now deals 140% damage to the first enemy hit and an additional 140% damage distributed among up to 5 enemies around them.

Overpower
Max Rank: 1CoreSorcerer
Incinerate gains a 20% chance to deal double damage while you have a stack of Overpower.

Focused Flame
Max Rank: 5CoreSorcerer
Incinerate maximum damage bonus while channeling is increased to 200%[x].
Incinerate's Size is increased by 200% when you reach the maximum damage bonus.
Incinerate's Size is increased by 200% when you reach the maximum damage bonus.

Execute
Max Rank: 1CoreSorcerer
Incinerate Executes enemies.

Healing
Max Rank: 1CoreSorcerer
Incinerate heals you for 2% of your Maximum Life (17) per enemy hit.

Healthy Damage Bonus
Max Rank: 5CoreSorcerer
Incinerate deals 25%[x] increased damage while you are Healthy.

Instantaneous Destruction
Max Rank: 5CoreSorcerer
Fireball travels 200% faster and deals 75%[x] increased damage.

Illumination
Max Rank: 1CoreSorcerer
Fireball now bounces as it travels and explodes each time it hits the ground, dealing 75% of normal damage.

Frostball
Max Rank: 1CoreSorcerer
Fireball becomes a Frost Skill that deals Cold damage.
When Fireball hits a Frozen enemy it creates 5 Ice Spikes around them, dealing 85% damage each.
When Fireball hits a Frozen enemy it creates 5 Ice Spikes around them, dealing 85% damage each.

Damage Bonus
Max Rank: 5CoreSorcerer
Chain Lightning deals 100%[x] increased damage to the first enemy hit.

Size Bonus
Max Rank: 5CoreSorcerer
Fireball's Size is increased by 50%[+].

Damage Over Time
Max Rank: 5CoreSorcerer
Fireball's direct damage deals an additional 30% damage over 4 seconds.

Critical Strike Damage
Max Rank: 5CoreSorcerer
Fireball deals 30%[x] increased Critical Strike Damage.

Explosion Damage Bonus
Max Rank: 5CoreSorcerer
Frozen Orb deals 30%[x] increased explosion damage.

Duration Bonus
Max Rank: 5CoreSorcerer
Frozen Orb lasts 1 additional second before exploding.

Barrier
Max Rank: 1CoreSorcerer
Ice Shards launches 1 additional shard while you have a Barrier.

Seeking Orb
Max Rank: 5CoreSorcerer
When Frozen Orb first explodes it remains stationary for 0.5 seconds then seeks another target to explode again, dealing 90% damage.

Shattered Path
Max Rank: 5CoreSorcerer
Ice Spikes spawn around Frozen Orb, dealing 56% damage.
Frozen Orb makes enemies Vulnerable for 4 seconds.
Frozen Orb makes enemies Vulnerable for 4 seconds.

Great Orb of Fire
Max Rank: 5CoreSorcerer
Frozen Orb becomes a Pyromancy Skill that deals 62% Burning damage over 2 seconds and explodes for 146% Fire damage
Frozen Orb will consume 1 stack of Overpower to explode 3 times along its path.
Frozen Orb will consume 1 stack of Overpower to explode 3 times along its path.

Damage Over Time Bonus
Max Rank: 5CoreSorcerer
Frozen Orb deals 100%[x] increased Frostbite damage.

Weaken
Max Rank: 1CoreSorcerer
Charged Bolts Weakens enemies for 6 seconds.
Charged Bolts releases 1 additional bolt.
Charged Bolts releases 1 additional bolt.

Movement Speed
Max Rank: 5CoreSorcerer
Each time you cast Charged Bolts it gains 4%[x] bolt speed and you gain 4% Movement Speed for 4 seconds, up to 20%[x].
Charged Bolts releases 1 additional bolt.
Charged Bolts releases 1 additional bolt.

Surging Charge
Max Rank: 5CoreSorcerer
Charged Bolts releases 1 additional bolt, plus 1 additional bolt per stack of Ferocity.

Cast Speed
Max Rank: 5CoreSorcerer
Each time you cast Charged Bolts it gains 5%[+] Cast Speed, up to 15%[+]. Moving removes this effect.
Charged Bolts releases 1 additional bolt.
Charged Bolts releases 1 additional bolt.

Burn Through
Max Rank: 5CoreSorcerer
Charged Bolts becomes a Pyromancy Skill, deals Fire damage, and costs 30 Mana.
Each bolt no longer pierces and instead releases 2 to 3 explosions on impact, dealing an additional 180% damage.
Each bolt no longer pierces and instead releases 2 to 3 explosions on impact, dealing an additional 180% damage.

Overload
Max Rank: 1CoreSorcerer
Casting Charged Bolts now also discharges Crackling Energy in an electric wave, dealing its damage to all enemies caught in it.
Crackling Energy will no longer automatically pulse its last 3 charges.
Crackling Energy will no longer automatically pulse its last 3 charges.

Chain of Cold
Max Rank: 5CoreSorcerer
Chain Lightning becomes a Frost Skill that deals Cold damage.
Chain Lightning Chills by 25% and deals up to 100%[x] increased damage based on how Chilled the enemy is, dealing the maximum damage if they are Frozen.
Chain Lightning Chills by 25% and deals up to 100%[x] increased damage based on how Chilled the enemy is, dealing the maximum damage if they are Frozen.

Chain Whipping
Max Rank: 5CoreSorcerer
Chain Lightning gains 20%[+] Cast Speed and its number of chains is doubled.

Power Flux
Max Rank: 5CoreSorcerer
Chain Lightning alternates between chaining to an enemy and to you. When it chains to you, it gains 45%[x] increased damage, up to 180%[x], and does not use a chain.

Critical Strike Chance
Max Rank: 5CoreSorcerer
Chain Lightning forms a Crackling Energy whenever it Critically Strikes.
Chain Lightning gains 5%[+] Critical Strike Chance.
Chain Lightning gains 5%[+] Critical Strike Chance.

Cost Reduction
Max Rank: 5CoreSorcerer
Ice Shards' Mana cost is reduced by 3.

Additional Chains
Max Rank: 5CoreSorcerer
Chain Lightning gains 1 additional chains.

Thunderbolt
Max Rank: 1CoreSorcerer
Ice Shards becomes a Shock Skill that deals Lightning damage.
Ice Shards launches a large thunderbolt that explodes on impact into 5 smaller seeking thunderbolt shards, dealing 33% damage each.
Ice Shards launches a large thunderbolt that explodes on impact into 5 smaller seeking thunderbolt shards, dealing 33% damage each.

Glacial Spike
Max Rank: 5CoreSorcerer
Ice Shards combines all shards into a massive spike, dealing 10%[x] increased damage per shard. The spike explodes on impact and Chills for 50%.

Piercing Cold
Max Rank: 5CoreSorcerer
Ice Shards will pierce 1 additional time.
Ice Shards will additionally pierce up to 3 Vulnerable enemies.
Ice Shards will additionally pierce up to 3 Vulnerable enemies.

Pierce Damage Bonus
Max Rank: 5CoreSorcerer
Ice Shards deals 20%[x] increased damage after piercing once.

Hit Damage Bonus
Max Rank: 5CoreSorcerer
Ice Shards deals 10%[x] increased damage to an enemy each time it hits them in the same cast.

Flame Shield
Max Rank: 5DefensivePyromancyImmuneDamageBurnCooldown
Cooldown:
20
Lucky Hit:35
Engulf yourself in flames for [2.5/2.6/2.7/2.8/2.9] seconds, Burning surrounding enemies for [60/64/68/72/76]% damage per second.
While Flame Shield is active, you are Immune.
While Flame Shield is active, you are Immune.
Enchantment
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.

Enhanced Flame Shield
Max Rank: 1DefensivePyromancyImmuneDamageBurnCooldown
Flame Shield grants +25% Movement Speed while active.

Mystical Flame Shield
Max Rank: 1DefensivePyromancyImmuneDamageBurnCooldown
You gain 25% Mana Cost Reduction while Flame Shield is active.

Shimmering Flame Shield
Max Rank: 1DefensivePyromancyImmuneDamageBurnCooldown
Flame Shield Heals you for 50% of your missing Life.

Frost Nova
Max Rank: 5DefensiveFrostFrozenCrowd ControlCooldown
Cooldown:
[14.88/14.76/14.64/14.52/14.4]
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Enchantment
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.

Enhanced Frost Nova
Max Rank: 1DefensiveFrostFrozenCrowd ControlCooldown
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

Mystical Frost Nova
Max Rank: 1DefensiveFrostFrozenCrowd ControlCooldown
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Shimmering Frost Nova
Max Rank: 1DefensiveFrostFrozenCrowd ControlCooldown
Frost Nova generates 4 Mana per enemy hit.

Ice Armor
Max Rank: 5DefensiveFrostBarrierCooldownDamage
Cooldown:
20
A Barrier of ice forms around you for 6 seconds, absorbing [30/33/36/39/42]% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Enhanced Ice Armor
Max Rank: 1DefensiveFrostBarrierCooldownDamage
While Ice Armor is active, your Mana Regeneration is increased by x25%.

Shimmering Ice Armor
Max Rank: 1DefensiveFrostBarrierCooldownDamage
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.

Mystical Ice Armor
Max Rank: 1DefensiveFrostBarrierCooldownDamage
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

Teleport
Max Rank: 5DefensiveShockDamageLightningCooldownUnstoppable
Cooldown:
[8.8/8.36/7.92/7.48/7.04]
Lucky Hit:65
Transform into lightning, becoming Unstoppable and surging to the target location, dealing [37.5/40/42.5/45/47.5]% damage around you upon arrival.
Enchantment
Evade is replaced with a short range Teleport on a [10.54/10.455/10.37/10.285/10.2] second Cooldown.

Enhanced Teleport
Max Rank: 1DefensiveShockDamageLightningCooldownUnstoppable
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Mystical Teleport
Max Rank: 1DefensiveShockDamageLightningCooldownUnstoppable
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.

Shimmering Teleport
Max Rank: 1DefensiveShockDamageLightningCooldownUnstoppable
After Teleporting, you gain 30% Damage Reduction for 5 seconds.

Elemental Attunement
Max Rank: 3DefensiveLucky HitCritical StrikesCooldown
Lucky Hit: Critical Strikes have up to a [40/45/50]% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

Glass Cannon
Max Rank: 3DefensiveDamage
You deal x[48/54/60]% increased damage, but take x[24/27/30]% more damage.

Duration Bonus
Max Rank: 5DefensiveSorcerer
Flame Shield's duration is increased to 1.5 seconds.

Scorch
Max Rank: 1DefensiveSorcerer
Flame Shield instantly scorches close enemies, dealing 14% damage and Immobilizing them for 3 seconds.

Healing
Max Rank: 1DefensiveSorcerer
While Flame Shield is active, you heal for 12% of your Maximum Life (103) per second.

Overpower
Max Rank: 1DefensiveSorcerer
Flame Shield grants 1 stack of Overpower.

Flash
Max Rank: 1DefensiveSorcerer
Flame Shield becomes a Shock Skill, deals Sparking damage, and triggers its Cooldown on Cast.
Instead of becoming Immune you embody lightning, generating 4 Crackling Energy per second and gaining 35%[x] Movement Speed and 15.0% Dodge.
Instead of becoming Immune you embody lightning, generating 4 Crackling Energy per second and gaining 35%[x] Movement Speed and 15.0% Dodge.

Firebird
Max Rank: 1DefensiveSorcerer
Flame Shield rains down [3.6 - 4.8] Meteorites per second that deal 8.5% damage.

Wormhole
Max Rank: 1DefensiveSorcerer
Teleport Stuns enemies hit for 0.50 seconds, and there is a 2 second window where you can cast Teleport again.

Blaze
Max Rank: 1DefensiveSorcerer
Teleport becomes a Pyromancy Skill that deals 60% Fire damage.
Teleport now only dashes you forward a short distance and will consume 1 stack of Overpower to refund its Cooldown.
Teleport now only dashes you forward a short distance and will consume 1 stack of Overpower to refund its Cooldown.

Movement Speed
Max Rank: 5DefensiveSorcerer
Teleport increases your Movement Speed by 10%[+] for 4 seconds.

Electrobolt
Max Rank: 1DefensiveSorcerer
Teleport pulls in all Close Crackling Energy and reduces the Cooldown of the next Teleport by 0.30 seconds per Crackling Energy gained this way.

Crackling Energy
Max Rank: 5DefensiveSorcerer
Teleport forms 2 Crackling Energy at the ending location.

Weaken
Max Rank: 1DefensiveSorcerer
Teleport Weakens enemies for 4 seconds.

Resource Regeneration
Max Rank: 5DefensiveSorcerer
Ice Armor grants 5 Mana Regeneration while active.

Blast Chill
Max Rank: 5DefensiveSorcerer
Ice Armor also applies to Nearby Allies and increases All Resistances by 10%[x].

Razor Ice
Max Rank: 5DefensiveSorcerer
Ice Armor forms [1.8 - 2.4] Ice Spikes per second under Close enemies that deal 25% damage.

Frozen and Chill
Max Rank: 5DefensiveSorcerer
Close enemies that attack you while Ice Armor is active will be Frozen or Chilled for 10%.

Duration Bonus and Barrier
Max Rank: 5DefensiveSorcerer
Ice Armor's duration is increased to 0 seconds and its Barrier amount is increased by 20%[x].

Freezing Mist
Max Rank: 5DefensiveSorcerer
Instead of Freezing, Frost Nova forms an aura of frigid mist around you that deals 175% Frostbite damage over 4 seconds.

Vulnerable
Max Rank: 1DefensiveSorcerer
Frost Nova makes enemies Vulnerable for 4 seconds.

Size Bonus
Max Rank: 5DefensiveSorcerer
Frost Nova's Size is increased by 50%.

Resource Generation
Max Rank: 5DefensiveSorcerer
Each enemy Frozen by Frost Nova generates 5 Mana.

Hydra
Max Rank: 5ConjurationPyromancyDamageFireMana
Mana Cost:20
Lucky Hit:2.5
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [18/19.2/20.4/21.6/22.8]% damage.
Maximum 1 active Hydras at a time.
Maximum 1 active Hydras at a time.
Enchantment
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.

Enhanced Hydra
Max Rank: 1ConjurationPyromancyDamageFireMana
While Healthy, your casts of Hydra gain 1 additional head.

Invoked Hydra
Max Rank: 1ConjurationPyromancyDamageFireMana
After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

Summoned Hydra
Max Rank: 1ConjurationPyromancyDamageFireMana
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.

Ice Blades
Max Rank: 5ConjurationFrostVulnerableDamageColdCooldown
Cooldown:
16
Lucky Hit:5
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for [34.5/36.8/39.1/41.4/43.7]% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Enhanced Ice Blades
Max Rank: 1ConjurationFrostVulnerableDamageColdCooldown
Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.

Summoned Ice Blades
Max Rank: 1ConjurationFrostVulnerableDamageColdCooldown
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.

Invoked Ice Blades
Max Rank: 1ConjurationFrostVulnerableDamageColdCooldown
Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.

Lightning Spear
Max Rank: 5ConjurationShockDamageLightningCooldown
Cooldown:
20
Lucky Hit:5
Summon a spear of lightning that seeks out enemies for 6.0 seconds, dealing 120% damage per hit.
You may have up to 12 Lightning Spears active at a time.
You may have up to 12 Lightning Spears active at a time.
Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Enhanced Lightning Spear
Max Rank: 1ConjurationShockDamageLightningCooldown
After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.

Summoned Lightning Spear
Max Rank: 1ConjurationShockDamageLightningCooldown
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x100%.

Invoked Lightning Spear
Max Rank: 1ConjurationShockDamageLightningCooldown
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.

Conjuration Mastery
Max Rank: 3ConjurationDamage
You deal x[8/9/10]% increased damage for each active Conjuration.

Precision Magic
Max Rank: 3ConjurationLucky Hit
Your Lucky Hit Chance is increased by +[40/45/50]%.

Align the Elements
Max Rank: 3ConjurationDamage ReductionElite Monsters
You gain [24/27/30]% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.

Mana Shield
Max Rank: 3ConjurationManaDamage Reduction
Every time you spend 100 Mana, you gain [56/63/70]% Damage Reduction for 5 seconds.

Protection
Max Rank: 3ConjurationBarrierCooldown
Using a Cooldown grants [80/90/100]% of your Maximum Life as a Barrier for 3 seconds.

Cast Speed
Max Rank: 5ConjurationSorcerer
Ice Blades gains 50%[+] Cast Speed when attacking Frozen enemies.

Healing
Max Rank: 1ConjurationSorcerer
Hydra heals you for 1% of your Maximum Life (8.6) each time it deals damage.

Overpower
Max Rank: 1ConjurationSorcerer
Hydra gains 1 head for every 3 Overpower you have on Cast.

Bathed in Flame
Max Rank: 5ConjurationSorcerer
Hydra is bathed in flame, dealing 28% Burning damage per second to surrounding enemies.
Hydra's attacks now instead deal 70% Burning damage over 4 seconds.
Hydra's attacks now instead deal 70% Burning damage over 4 seconds.

Behemoth
Max Rank: 1ConjurationSorcerer
Hydra Summons a massive 1-headed Hydra that spits explosive fire and deals 20% increased damage for each extra head it would have had.
Hydra now has a 15 second Cooldown.
Hydra now has a 15 second Cooldown.

Frigid Hydra
Max Rank: 5ConjurationSorcerer
Hydra becomes a Frost Skill that deals 44% Cold damage.
Hydra's attacks pierce enemies and Chill for 15%.
Hydra's attacks pierce enemies and Chill for 15%.

Blazing Blades
Max Rank: 5ConjurationSorcerer
Ice Blades becomes a Pyromancy Skill that deals 115% Fire damage.
Ice Blades gain 30% Cast Speed, but drain 5 Mana per attack.
Ice Blades gain 30% Cast Speed, but drain 5 Mana per attack.

Frozen Tomb
Max Rank: 5ConjurationSorcerer
Ice Blades is now cast at the target location and surrounds it with 3 Ice Blades.
Ice Blades Chill enemies for 10%, but their Movement Speed is reduced by 50%.
Ice Blades Chill enemies for 10%, but their Movement Speed is reduced by 50%.

Ice Crack
Max Rank: 5ConjurationSorcerer
Every 3rd slash from Ice Blades is an Ice Crack, dealing 230% damage in a large cone.

Area Bonus
Max Rank: 5ConjurationSorcerer
Ice Blades now cleave.

Duration Bonus
Max Rank: 5ConjurationSorcerer
When a Lightning Spear Critically Strikes, its duration is increased by 0.1 seconds.

Projectile Speed
Max Rank: 5ConjurationSorcerer
Lightning Spears move 50% faster.

Reverse Polarity
Max Rank: 5ConjurationSorcerer
Lightning Spear fires 2 spears that deal 96% damage Stun enemies for 1.0 seconds. Enemies can only be Stunned this way once every 5 seconds.

Chain Reaction
Max Rank: 5ConjurationSorcerer
Lightning Spear arcs to 2 additional surrounding targets dealing 48% damage. Critical Strikes greatly increase the range of the arcs.

Flame Spear
Max Rank: 5ConjurationSorcerer
Lightning Spear becomes a Pyromancy Skill, deals 198% Fire damage, but its Cooldown is increased by 5 seconds
Burning enemies hit by Lightning Spear explode for 120%.
Burning enemies hit by Lightning Spear explode for 120%.

Critical Strike
Max Rank: 5ConjurationSorcerer
Lightning Spear gains 10% increased Critical Strike Chance.

Damage Bonus
Max Rank: 5ConjurationSorcerer
Lightning Spear deals 100%[x] increased damage. This bonus is reduced by 10%[x] each time Lightning Spear deals damage to an enemy.

Meteor
Max Rank: 5MasteryPyromancyDamageFireManaBurn
Mana Cost:40
Lucky Hit:40
Summon a meteor that strikes the target location, dealing [120/128/136/144/152]% damage and Burning the ground for [52.5/56/59.5/63/66.5]% damage over 3 seconds.
Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

Enhanced Meteor
Max Rank: 1MasteryPyromancyDamageFireManaBurn
If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

Mage's Meteor
Max Rank: 1MasteryPyromancyDamageFireManaBurn
Meteor falls 30% faster.

Wizard's Meteor
Max Rank: 1MasteryPyromancyDamageFireManaBurn
Meteor's impact Immobilizes enemies for 2 seconds.

Blizzard
Max Rank: 5MasteryFrostChillDamageColdManaCrowd Control
Mana Cost:40
Lucky Hit:33
Summon a frigid blizzard that deals [120/132/144/156/168]% damage and continually Chills enemies for 18% over 8 seconds.
Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Enhanced Blizzard
Max Rank: 1MasteryFrostChillDamageColdManaCrowd Control
Blizzard deals x25% increased damage to Frozen enemies.

Mage's Blizzard
Max Rank: 1MasteryFrostChillDamageColdManaCrowd Control
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.

Wizard's Blizzard
Max Rank: 1MasteryFrostChillDamageColdManaCrowd Control
While you have an active Blizzard, your Core Skills cost 20% less Mana.

Ball Lightning
Max Rank: 5MasteryShockDamageLightningMana
Mana Cost:50
Lucky Hit:5
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [27/28.8/30.6/32.4/34.2]% damage.
Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Enhanced Ball Lightning
Max Rank: 1MasteryShockDamageLightningMana
Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.

Wizard's Ball Lightning
Max Rank: 1MasteryShockDamageLightningMana
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.

Mage's Ball Lightning
Max Rank: 1MasteryShockDamageLightningMana
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds.

Inner Flames
Max Rank: 3MasteryPyromancyDamageHealthy
Your Pyromancy Skills deal x[24/27/30]% increased damage while you are Healthy.

Crippling Flames
Max Rank: 3MasteryPyromancyHealthyLucky HitCrowd Control
Lucky Hit: Your Pyromancy Skills have up to a [40/45/50]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.

Devouring Blaze
Max Rank: 3MasteryDamageBurnCritical StrikesCrowd Control
You deal x[56/63/70]% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x[80/90/100]%.

Static Discharge
Max Rank: 3MasteryCrackling EnergyShockLucky HitCritical Strikes
Lucky Hit: Critical Strikes with Shock Skills have up to a [40/45/50]% chance to form a Crackling Energy.

Invigorating Conduit
Max Rank: 3MasteryCrackling EnergyMana
Upon absorbing Crackling Energy, you gain [32/36/40] Mana.

Shocking Impact
Max Rank: 3MasteryDamageCrowd ControlLightning
Every time you Stun an enemy, you deal [120/135/150]% Lightning damage to them.

Icy Veil
Max Rank: 3MasteryBarrier
Your Barriers have a +[40/45/50]% increased duration.

Snap Freeze
Max Rank: 3MasteryFrozenFrostLucky HitCrowd Control
Lucky Hit: Frost Skills have up to a [24/27/30]% chance to instantly Freeze.

Cold Front
Max Rank: 3MasteryBarrierChillCrowd Control
Frost Nova is now cast at a target location, and each enemy Frozen by it reduces the cooldowns of your Frost Skills by 0.5 seconds.

Firewall
Max Rank: 5MasteryPyromancyDamageBurnMana
Mana Cost:30
Lucky Hit:30
Create a wall of fire, dealing 300% Burning damage over 3.5 seconds. Enemies continue Burning for 1.8 seconds after leaving the wall.
Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.

Enhanced Firewall
Max Rank: 1MasteryPyromancyDamageBurnMana
Enemies take x25% increased Burning damage from you while standing in Firewall.

Wizard's Firewall
Max Rank: 1MasteryPyromancyDamageBurnMana
You gain x5% increased Mana Regeneration per active Firewall, up to x35%.

Mage's Firewall
Max Rank: 1MasteryPyromancyDamageBurnMana
Enemies continue Burning for 3 seconds after leaving Firewall.

Hailstorm
Max Rank: 1MasterySorcerer
Blizzard forms Ice Spikes that explode twice if they hit a Vulnerable enemy, dealing 42% damage.

Static Field
Max Rank: 5MasterySorcerer
Blizzard becomes a Shock Skill, deals 450% Sparking damage over 1.0 seconds, and costs 15 Mana.
Blizzard periodically Stuns enemies for 0.25 seconds.
Blizzard periodically Stuns enemies for 0.25 seconds.

Seek and Duration Bonus
Max Rank: 5MasterySorcerer
Blizzard now seeks enemies and its duration is increased by 50%.

Resource Generation
Max Rank: 5MasterySorcerer
Blizzard deals 3%[x] increased damage and grants 2 Mana Regeneration for each active Blizzard, up to 10 Mana.

Barrier
Max Rank: 1MasterySorcerer
Blizzard grants you a Barrier that absorbs 0.5% of your Maximum Life for 4 seconds every second for each affected enemy.

Damage Bonus
Max Rank: 5MasterySorcerer
Firewall deals 75%[x] increased damage, but its duration is reduced by 25%[+].

Resource Damage Bonus
Max Rank: 5MasterySorcerer
Meteor now consumes all your remaining Mana on Cast, dealing 2%[x] increased damage for each point of extra Mana spent.

Overpower
Max Rank: 1MasterySorcerer
Meteor's Impact damage now grants 1 stack of Overpower per enemy hit.

Shooting Star
Max Rank: 5MasterySorcerer
Removes the falling delay before Meteor crashes down.
Meteor now deals 306% impact damage and 102% Burning damage over 3 seconds.
Meteor now deals 306% impact damage and 102% Burning damage over 3 seconds.

Immobilize
Max Rank: 1MasterySorcerer
Meteor Immobilizes enemies for 3 seconds on impact.

Damage and Size Bonus
Max Rank: 5MasterySorcerer
Meteor deals 50%[x] increased damage and has 50%[x] increased Size, but now also has a 15 second Cooldown.

Comet
Max Rank: 1MasterySorcerer
Meteor becomes a Frost Skill that deals Cold damage.
Meteor calls down an icy Comet that deals 270% damage and creates an icy mist that inflicts 66% Frostbite and 50% Chill over 3 seconds.
Meteor calls down an icy Comet that deals 270% damage and creates an icy mist that inflicts 66% Frostbite and 50% Chill over 3 seconds.

Air Burst
Max Rank: 5MasterySorcerer
Meteor rains down 6 Meteorites before the final impact that each deal 45% damage each, but Meteor no longer deals Burning damage.

Ring of Fire
Max Rank: 5MasterySorcerer
Firewall creates a ring of fire that deals 300% Fire damage over 3.5 seconds, but it now has a 12 second Cooldown.
Standing in this ring causes your Direct Damage to inflict this Burning damage to enemies.
Standing in this ring causes your Direct Damage to inflict this Burning damage to enemies.

Wildfire
Max Rank: 1MasterySorcerer
Firewall's Size is increased by 50% and duration increased to 7.0 seconds.

Healing
Max Rank: 1MasterySorcerer
Firewall heals you for 0.3% of your Maximum Life (2.58) every second per affected enemy.
Every 0 Life healed by Firewall grants you 1 stack of Overpower.
Every 0 Life healed by Firewall grants you 1 stack of Overpower.

Grounding
Max Rank: 1MasterySorcerer
Firewall becomes a Shock Skill, deals 150% Sparking damage over 3.5 seconds, and costs 30 Mana.
Lucky Hit: Up to a 25% chance to deal 300% damage and form a Crackling Energy against enemies affected by Firewall.
Lucky Hit: Up to a 25% chance to deal 300% damage and form a Crackling Energy against enemies affected by Firewall.

Weaken
Max Rank: 1MasterySorcerer
Firewall Weakens enemies for 2 seconds.

Cost Reduction
Max Rank: 5MasterySorcerer
Every 100 Mana spent makes your next Firewall cost no Mana, stacking up to 300 total Mana.

Crackling Energy
Max Rank: 5MasterySorcerer
Ball Lightning forms 3 Crackling Energy when it dissipates.

Multiple Projectiles
Max Rank: 5MasterySorcerer
Ball Lightning has a 20% chance to form a second Ball Lightning.

Attraction
Max Rank: 1MasterySorcerer
Ball Lightning now deals 204% damage per second. The ball's speed is greatly increased while it is not near enemies.

Orbital
Max Rank: 1MasterySorcerer
Ball Lightning orbits you and now deals [130 - 173]% damage around you per second.

Implosion
Max Rank: 1MasterySorcerer
Ball Lightning becomes a Pyromancy Skill, deals Fire damage, and has a 12 second Cooldown.
Ball Lightning is now cast at the target location and continuously Pulls In enemies, dealing 480% damage over 2 seconds.
Ball Lightning is now cast at the target location and continuously Pulls In enemies, dealing 480% damage over 2 seconds.

Inferno
Max Rank: 1UltimatePyromancyDamageBurnMana
Cooldown:
45
Lucky Hit:5
Summon a fiery serpent that deals 21% damage and Burns enemies for 85% damage over 4 seconds, stacking up to 4 times.

Prime Inferno
Max Rank: 1UltimatePyromancyDamageBurnCooldown
Inferno repeatedly Pulls enemies to its center.

Supreme Inferno
Max Rank: 1UltimatePyromancyDamageBurnCooldown
While Inferno is active, your Pyromancy Skills cost no Mana.

Unstable Currents
Max Rank: 1UltimateShockDamageLightningCooldown
Cooldown:
70
Lightning surges within you for 10.0 seconds. Whenever you Cast, trigger a random Skill:
Ball Lightning
Chain Lightning
Charged Bolts
Lightning Spear
Ball Lightning
Chain Lightning
Charged Bolts
Lightning Spear

Prime Unstable Currents
Max Rank: 1UltimateShockDamageLightningCooldown
Unstable Currents increases your Attack Speed by +25% while active.

Supreme Unstable Currents
Max Rank: 1UltimateShockDamageLightningCooldown
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.

Deep Freeze
Max Rank: 1UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
Cooldown:
60
Lucky Hit:2
Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 13% and continuously dealing 52% damage to them. When Deep Freeze ends, you explode for an additional 180% damage.
Casting Deep Freeze again ends the effect early.
Casting Deep Freeze again ends the effect early.

Prime Deep Freeze
Max Rank: 1UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

Supreme Deep Freeze
Max Rank: 1UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.

Permafrost
Max Rank: 3UltimateFrostDamageElite Monsters
Ice Armor grants Unstoppable for 1 second and increases your Armor by 50% while active.

Hoarfrost
Max Rank: 3UltimateChillFrozenDamageCrowd Control
You deal x[24/27/30]% increased damage to Chilled enemies, and x[48/54/60]% increased damage to Frozen enemies.

Frigid Breeze
Max Rank: 3UltimateVulnerableColdMana
Lucky Hit: Cold Damage against Vulnerable enemies has up to a 20% chance to generate [40/45/50] Mana.

Icy Touch
Max Rank: 3UltimateVulnerableColdDamage
You deal x[32/36/40]% increased Cold Damage to Vulnerable enemies.

Coursing Currents
Max Rank: 3UltimateShockCritical Strikes
Hitting enemies with Shock Skills increases your Critical Strike Chance by +[8/9/10]%. Resets upon getting a Critical Strike.

Electrocution
Max Rank: 3UltimateShockCritical StrikesDamage Reduction
Enemies deal [40/45/50]% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Convulsions
Max Rank: 3UltimateShockLucky HitCrowd Control
Lucky Hit: Shock Skills have up to a [24/27/30]% chance to Stun enemies for 3 seconds.

Conduction
Max Rank: 3UltimateShockCritical StrikesMovement
Critical Strikes with Shock Skills increase your Movement Speed by +[24/27/30]% for 3 seconds.

Fiery Surge
Max Rank: 3UltimateBurnMana
Killing a Burning enemy increases your Mana Regeneration by +[120/135/150]% for 3 seconds.

Endless Pyre
Max Rank: 3UltimateBurnDamage
You deal increased Burning damage to enemies for each second they remain Burning, up to x[40/45/50]% after 5 seconds.

Warmth
Max Rank: 3UltimateHealingBurn
Every 1 second, you Heal for [2.4/2.7/3]% of your Maximum Life for each Nearby Burning enemy. Healing increased to [4.8/5.4/6]% from Bosses.

Soulfire
Max Rank: 3UltimateManaPyromancy
After standing still for 1.5 seconds, your Pyromancy Skills cost [40/45/50]% less Mana.

Duration
Max Rank: 1UltimateSorcerer
Increases the duration to 5 seconds.

Glacier
Max Rank: 1UltimateSorcerer
Instead of encasing yourself and becoming Immune, Deep Freeze now forms at the target location dealing 63% damage continuously and 216% explosion damage.
You remain free to act during the duration and Deep Freeze now has 3 Charges.
You remain free to act during the duration and Deep Freeze now has 3 Charges.

Bonechill
Max Rank: 1UltimateSorcerer
Deep Freeze's continuous and final explosion damage become Frostbite damage that deals 420% and 1,440% damage over 4 seconds respectively.
This Frostbite damage Chills for 100% over 4 seconds and will remove Unstoppable from enemies.
This Frostbite damage Chills for 100% over 4 seconds and will remove Unstoppable from enemies.

Frigid Ward
Max Rank: 5UltimateSorcerer
Deep Freeze forms a Barrier that absorbs 0.08(30% of Maximum Life) damage every second while active.
This Barrier grants 10 Mana Regeneration.
This Barrier grants 10 Mana Regeneration.

Vulnerable and Weakened
Max Rank: 5UltimateSorcerer
Damage makes enemies Vulnerable and Weakened for 8 seconds.

Cooldown with Barrier
Max Rank: 5UltimateSorcerer
Cooldown speed is increased by 50% while you have a Barrier.

Reduce Cooldown
Max Rank: 5UltimateSorcerer
Reduces your Cooldowns by 1 second and generate 8 Mana every second while active.

Direct Damage Bonus
Max Rank: 5UltimateSorcerer
Inferno's Burning damage is now converted to direct Fire damage, allowing it to Critically Strike.
Inferno deals 20% increased Critical Strike Damage.
Inferno deals 20% increased Critical Strike Damage.

Meteor Shower
Max Rank: 5UltimateSorcerer
Inferno triggers Meteorites that deal 149% to enemies and Immobilize them for 1.0 second.

Living Bomb
Max Rank: 5UltimateSorcerer
Inferno's Burning duration is increased to 8 seconds. Enemies killed by Inferno explode, dealing 106% damage.

Lifecoil
Max Rank: 1UltimateSorcerer
Inferno now forms around you and follows you, healing you for 50% of your Maximum Life per second.

Pull
Max Rank: 1UltimateSorcerer
Inferno continuously pulls enemies towards the center.

Overpower
Max Rank: 1UltimateSorcerer
Inferno overfills your Overpower by 2 stacks.

Damage Bonus
Max Rank: 5UltimateSorcerer
Unstable Currents increases your Shock Skill damage by 20%[x].

Ramping Currents
Max Rank: 5UltimateSorcerer
Unstable Currents now has a 25% chance to trigger twice.

Cost Reduction
Max Rank: 5UltimateSorcerer
Unstable Currents reduces your Mana costs by 5.

Thunder God
Max Rank: 5UltimateSorcerer
Unstable Currents now triggers equipped Shock Skills that deal 50%[x] increased damage, but the same Skill cannot be triggered more than once every 1 second.

Boundless
Max Rank: 1UltimateSorcerer
While Unstable Currents is active, gain the following bonuses:
Lucky Hit: Up to a 25.0% chance to form a Crackling Energy
Increases Shock Skill damage by 2.5%[x] and reduces Unstable Currents' Cooldown by 0.10 seconds when absorbing Crackling Energy.
Automatically absorb Nearby Crackling Energy.
Lucky Hit: Up to a 25.0% chance to form a Crackling Energy
Increases Shock Skill damage by 2.5%[x] and reduces Unstable Currents' Cooldown by 0.10 seconds when absorbing Crackling Energy.
Automatically absorb Nearby Crackling Energy.

Shatter
Max Rank: 1UltimateFreezeCrowd ControlDamage
Enemies that die while Frozen by Frost Nova have a 100% chance to unleash an additional Frost Nova.

Avalanche
Max Rank: 1UltimateVulnerableLucky HitManaDamageFrost
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.

Combustion
Max Rank: 1UltimateBurnDamage
Your Burning effects deal x[20]% increased damage per unique source of Burning you have applied to the enemy. If the enemy is Burning from 3 or more sources, this bonus is doubled.

Esu's Ferocity
Max Rank: 1UltimateCritical StrikesDamageLifeFire
Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.

Overflowing Energy
Max Rank: 1UltimateCrackling EnergyShockCooldownDamageElite Monsters
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.

Vyr's Mastery
Max Rank: 1UltimateShockDamageDamage ReductionCritical Strikes
Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.