Malignant Hearts Database
Powerful cursed items that grant character bonuses with a corrupting price - explore all Vicious, Brutal, Devious, and Wrathful hearts
Cluster Munitions
RogueVicious HeartLucky Hit: You have up to a 20% chance to launch 6 Stun Grenades that deal [X] Physical damage and Stun enemies for 0.50 seconds.
Creeping Death
Wrathful HeartYour damage over time effects are increased by [40-50%] for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take [130-150%] increased damage from your damage over time effects.
Determination
Devious HeartResource draining effects are [90-100%] less effective. In addition, gain x [3.0-8.0%] increased Resource Generation.
Focused Rage
BarbarianVicious HeartAfter spending [100-60] Fury within 2 seconds, your next Non-Basic Skills Critical Strike Chance is increased by x [30-40]%.
Frozen Terror
NecromancerDevious HeartLucky Hit: Up to a [10-20%] chance of inflicting Fear for 4 seconds. Feared enemies are Chilled for 20% every second.
Ignoring Pain
BarbarianWrathful HeartIncoming damage has a [5-15%] chance of being ignored and instead Healing you for [X].
Inexorable Force
DruidDevious HeartUp to [30-50] Distant enemies are pulled toward you while you have an Ultimate Skill active.
Malignant Pact
Wrathful HeartCycle through a Malignant bonus every 20 kills:
Vicious: Gain 25% Attack Speed.
Devious: Core and Basic Skills have a 20% chance to fully restore your Primary Resource.
Brutal: Every 16 seconds, gain a Barrier absorbing [X] damage.
Vicious: Gain 25% Attack Speed.
Devious: Core and Basic Skills have a 20% chance to fully restore your Primary Resource.
Brutal: Every 16 seconds, gain a Barrier absorbing [X] damage.
Omnipower
SorcererWrathful HeartCore Skills that launch a projectile consume all of your Mana. For every [45 - 35] extra Mana consumed, you launch an additional projectile, and the damage is increased by x [13.0 - 15.0%].
Prudent Heart
Brutal HeartYou become Immune for [2.0-4.0] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 60 seconds.
Punishing Speed
BarbarianDevious HeartYour Skills have a [30-40%] chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [35-20%].
Resurgent Life
BarbarianBrutal HeartWhile below [40-60%] Life, you receive [60-70%] more Healing from all sources.
Retaliation
Devious HeartDeal [X] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
Revenge
Brutal Heart[10-20%] of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by x250% and explodes, dealing up to [X] Fire damage to Nearby enemies.
Spellbreaking
SorcererBrutal HeartAfter taking Elemental damage, gain x [45-65%] Resistance to that element for 10 seconds.
Spite
SorcererDevious HeartWhen you are afflicted with a Crowd Control effect, there is a [20-40%] chance that the same enemy and enemies around you are also afflicted with the same effect for 4 seconds.
Tal'Rasha
SorcererVicious HeartFor each unique element you deal damage with, you deal [7-12%] increased damage for [6-12 seconds].
Tempting Fate
Vicious HeartYou gain [65-85%] Critical Strike Damage but your Non-Critical Strikes deal x [40-45%] less damage.
The Agitated Winds
DruidBrutal HeartWhen [8-3] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [20-10] seconds.
The Barber
Wrathful HeartCritical Strikes and all subsequent damage within [2.0-4.0] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 15% per second.
The Calculated
Devious HeartAfter spending [150-200] of your Primary Resource, your next attack Stuns enemies hit for 5 seconds.
The Clipshot
RogueDevious HeartLucky Hit: Up to a [20-40%] chance for your Cutthroat Skills to Slow by 40% for 8 seconds and your Marksman Skills to Knock Back enemies.
The Dark Dance
Vicious HeartEvery 5 seconds while above 60% Life, Core Skills cost [X] Life instead of your Primary Resource. Skills that consume Life deal [20-30%] increased damage.
The Decrepit Aura
NecromancerBrutal HeartWhen at least 0 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [10-25] seconds.
The Great Feast
NecromancerWrathful HeartEach Minion drains [1.0-2.0] Essence per second but deals x [75-100%] increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
The Lionheart
Brutal HeartYou gain 15% Barrier Generation. You Heal [X] Life per second while you have an active Barrier.
The Moonrage
DruidVicious HeartKills have a 10% chance to summon a Wolf Companion to your side for [20-30] seconds. In addition, gain +3 to Wolves.
The Picana
Vicious HeartCritical Strikes electrically charge the enemy for [3.25-5.0] seconds, causing lightning to arc between them and any other charged enemies dealing [X] Lightning damage.
The Sacrilegious
NecromancerVicious HeartWalking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x [30-20%] reduced damage.
The Unconstrained Beast
DruidWrathful HeartWhen you are hit with a Stun, Freeze or Knock Down effect, there is a [40-60%] chance to automatically activate Grizzly Rage for 6 seconds.
The Vile Apothecary
RogueWrathful HeartYour attacks have a [5-15%] chance to apply all Imbuement effects at x [90-100%] of normal potency.
Trickery
RogueBrutal HeartWhen you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 3.5 seconds dealing X Shadow damage. Cannot occur more than once every 5 seconds.
FAQ
Malignant hearts — common questions
Colors, sockets, drops and seasonality — what players still ask about Season 1.
Dossier4 entries — tap to inspect
Season 1 cursed items socketed into jewelry — color-matched hearts grant unique powers for every class, with a corrupting price. Filter by Brutal, Devious, Vicious or Wrathful to match your socket color. Pair them with class skills planned in the skill tree.