Druid Skills Database
Browse all active skills, passive abilities, and enhancements available for the Druid

Earth Spike
Max Rank: 5BasicNature MagicEarthDamageSpiritPhysical
Generate Spirit:11
Lucky Hit:35
Sunder the earth, impaling the first enemy hit for [25.5/27.2/28.9/30.6/32.3]% damage.

Enhanced Earth Spike
Max Rank: 1BasicNature MagicEarthDamageSpiritPhysical
Earth Spike has a 10% chance to Stun for 2.5 seconds.

Wild Earth Spike
Max Rank: 1BasicNature MagicEarthDamageSpiritPhysical
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Fierce Earth Spike
Max Rank: 1BasicNature MagicEarthDamageSpiritPhysical
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Maul
Max Rank: 5BasicShapeshiftingWerebearSpiritDamagePhysical
Generate Spirit:15
Lucky Hit:30
Shapeshift into a Werebear and maul enemies in front of you, dealing [33/35.2/37.4/39.6/41.8]% damage.

Enhanced Maul
Max Rank: 1BasicShapeshiftingWerebearSpiritDamagePhysical
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.

Wild Maul
Max Rank: 1BasicShapeshiftingWerebearSpiritDamagePhysical
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.

Fierce Maul
Max Rank: 1BasicShapeshiftingWerebearSpiritDamagePhysical
Increases the range and radius of Maul by 25%.

Wind Shear
Max Rank: 5BasicNature MagicStormDamageSpiritPhysical
Generate Spirit:13
Lucky Hit:20
Conjure a piercing blade of wind, dealing [27/28.8/30.6/32.4/34.2]% damage.

Enhanced Wind Shear
Max Rank: 1BasicNature MagicStormDamageSpiritPhysical
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.

Fierce Wind Shear
Max Rank: 1BasicNature MagicStormDamageSpiritPhysical
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.

Wild Wind Shear
Max Rank: 1BasicNature MagicStormDamageSpiritPhysical
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.

Storm Strike
Max Rank: 5BasicNature MagicStormDamageDamage ReductionSpiritLightning
Generate Spirit:14
Lucky Hit:25
Electricity gathers around your weapon, dealing [30/32/34/36/38]% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.

Enhanced Storm Strike
Max Rank: 1BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.

Fierce Storm Strike
Max Rank: 1BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.

Wild Storm Strike
Max Rank: 1BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike chains to 2 additional targets.

Claw
Max Rank: 5BasicShapeshiftingWerewolfDamageSpiritPhysical
Generate Spirit:11
Lucky Hit:50
Shapeshift into a Werewolf and claw at an enemy for [33/35.2/37.4/39.6/41.8]% damage.

Enhanced Claw
Max Rank: 1BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw's Attack Speed is increased by +15%.

Fierce Claw
Max Rank: 1BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw applies 15% Poisoning damage over 6 seconds.

Wild Claw
Max Rank: 1BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw has a 15% chance to attack twice.

Overpower
Max Rank: 1BasicDruid
Maul's grants 1 stack of Overpower per cast when dealing damage.

Fortify
Max Rank: 1BasicDruid
Earth Spike grants Fortify for 5% of your Maximum Life when hitting the first enemy.

Critical Strike Chance
Max Rank: 5BasicDruid
Claw's Critical Strike Chance is increased by 10%[+].

Seismic Shift
Max Rank: 5BasicDruid
Earth Spike launches spikes in a line in front of you dealing 70% of normal damage. Additionally, Earth Spike Slows enemies hit by 70% for 3 seconds.

Aftershock
Max Rank: 1BasicDruid
A second Earth Spike will appear at the previously targeted location dealing 80% of normal damage. This effect expires in 5 seconds.

Megalith Stone
Max Rank: 5BasicDruid
Hitting the same enemy with Earth Spike within 20 seconds deals 25%[x] increased damage and restores 1 additional Spirit. This effect stacks up to 3 times.

Spirit
Max Rank: 1BasicDruid
Maul generates an additional 10 Spirit.

Solar Wind
Max Rank: 5BasicDruid
Wind Shear automatically seeks enemies and spawns a Dancing Bolt when it hits an enemy dealing 39%. Wind Shear may only hit 4 targets and may hit the same target.

Wind Swept
Max Rank: 5BasicDruid
Launch 2 additional projectiles that deal 24% damage. Additionally, you gain a 15%[+] Movement Speed bonus for 3 seconds after casting.

Boomerang
Max Rank: 1BasicDruid
Wind Shear returns to you and deals 150% bonus damage to enemies already hit by this Wind Shear.

Barrier
Max Rank: 1BasicDruid
Wind Shear grants a Barrier for 2% of your Maximum Life for each enemy hit up to a maximum of 60%.

Vulnerable
Max Rank: 1BasicDruid
Enemies hit by Wind Shear are Vulnerable for 4 seconds.

Cast Speed
Max Rank: 5BasicDruid
Claw's Cast Speed is increased by 20%.

Storm Hammer
Max Rank: 5BasicDruid
Storm Strike deals 96% Lightning damage and can be cast from range becoming a swift projectile.
Additionally, Storm Strike Immobilizes enemies for 3 seconds. May occur once every 8 seconds per enemy.
Additionally, Storm Strike Immobilizes enemies for 3 seconds. May occur once every 8 seconds per enemy.

Focused Strike
Max Rank: 5BasicDruid
Storm Strike chaining will always prioritize the same target until that target dies. Chaining to the same target deals 150%[x] increased damage.

Additional Chain
Max Rank: 5BasicDruid
Storm Strike may chain 1 additional time.

Chain Reaction
Max Rank: 5BasicDruid
Storm Strike chains 3 additional times. Storm Strike's chain damage increases by 20% each time it chains.

Armor
Max Rank: 1BasicDruid
You gain 15% Armor for 4 seconds when dealing damage.

Lightning Claw
Max Rank: 5BasicDruid
Claw is also a Storm Skill.
Claw deals 120% Lightning damage and enemies has a 20% chance to spawn 3 Dancing Bolts that deal 35% damage each.
Claw deals 120% Lightning damage and enemies has a 20% chance to spawn 3 Dancing Bolts that deal 35% damage each.

Viper Strikes
Max Rank: 5BasicDruid
Claw attacks twice and deals 64% damage and an additional 28% Poisoning damage over 6 seconds to enemies hit.

Reckless Rage
Max Rank: 5BasicDruid
Maul deals 250%[x] increased damage but generates 10 less Spirit.

Stone Fists
Max Rank: 5BasicDruid
Maul is also an Earth Skill.
Maul turns your fists to stone allowing you to punch enemies with the might of the Earth dealing 160% damage.
Maul turns your fists to stone allowing you to punch enemies with the might of the Earth dealing 160% damage.

Wide Sweeps
Max Rank: 5BasicDruid
Increases the range and radius of Maul by 50%. Maul's damage is increased to 120%.

Resolve
Max Rank: 1BasicDruid
Maul's grants 1 stack of Resolve per cast when dealing damage.

Berserking
Max Rank: 1BasicDruid
Maul has a 25% chance when first dealing damage to grant Berserking for 4 seconds.

Werewolf
Max Rank: 1BasicDruid
Maul becomes a Werewolf Skill.

Werebear
Max Rank: 1BasicDruid
Maul's damage is increased by 5%[x].

Human
Max Rank: 1BasicDruid
Earth Spike's damage is increased by 5%[x].

Landslide
Max Rank: 5CoreNature MagicEarthSpiritDamage
Spirit Cost:30
Lucky Hit:20
Crush enemies between 2 pillars of earth, dealing up to [112.4/120/127.6/135/142.4]% damage.

Enhanced Landslide
Max Rank: 1CoreNature MagicEarthSpiritDamage
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.

Raging Landslide
Max Rank: 1CoreNature MagicEarthSpiritDamage
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Primal Landslide
Max Rank: 1CoreNature MagicEarthSpiritDamage
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Pulverize
Max Rank: 5CoreShapeshiftingWerebearSpiritDamagePhysical
Spirit Cost:35
Lucky Hit:25
Shapeshift into a Werebear and slam the ground, dealing [75/80/85/90/95]% damage to surrounding enemies.

Enhanced Pulverize
Max Rank: 1CoreShapeshiftingWerebearSpiritDamagePhysical
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.

Primal Pulverize
Max Rank: 1CoreShapeshiftingWerebearSpiritDamagePhysical
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

Raging Pulverize
Max Rank: 1CoreShapeshiftingWerebearSpiritDamagePhysical
Enemies Overpowered by Pulverize are Stunned for 2 seconds.

Tornado
Max Rank: 5CoreNature MagicStormSpiritDamagePhysical
Spirit Cost:40
Lucky Hit:8
Conjure a swirling tornado that deals [52.5/56/59.5/63/66.5]% damage.

Enhanced Tornado
Max Rank: 1CoreNature MagicStormSpiritDamagePhysical
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

Raging Tornado
Max Rank: 1CoreNature MagicStormSpiritDamagePhysical
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.

Primal Tornado
Max Rank: 1CoreNature MagicStormSpiritDamagePhysical
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.

Shred
Max Rank: 5CoreShapeshiftingWerewolfSpiritDamagePhysical
Spirit Cost:35
Lucky Hit:20
Shapeshift into a Werewolf and perform a trio of combo attacks:
• 1st Attack: Dash towards the target and deal [37.5/40/42.5/45/47.5]% damage.
• 2nd Attack: Deal [52.5/56/59.5/63/66.5]% damage.
• 3rd Attack: Perform a larger finishing move dealing [105/112/119/126/133]% damage.
• 1st Attack: Dash towards the target and deal [37.5/40/42.5/45/47.5]% damage.
• 2nd Attack: Deal [52.5/56/59.5/63/66.5]% damage.
• 3rd Attack: Perform a larger finishing move dealing [105/112/119/126/133]% damage.

Enhanced Shred
Max Rank: 1CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.

Raging Shred
Max Rank: 1CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred's third combo attack is larger and applies an additional [133]% Poisoning damage over 5 seconds.

Primal Shred
Max Rank: 1CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.

Lightning Storm
Max Rank: 5CoreNature MagicStormChanneledSpiritDamageLightning
Spirit Cost:15
Lucky Hit:15
Conjure a growing lightning storm that deals 65% damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of 0 strikes at once. Lightning Storm may grow up to 5 times.
The size of your Lightning Storm is preserved for 0 seconds after channeling.
The size of your Lightning Storm is preserved for 0 seconds after channeling.

Enhanced Lightning Storm
Max Rank: 1CoreNature MagicStormChanneledSpiritDamageLightning
The size of your Lightning Storm is preserved for 6 seconds after channeling.

Primal Lightning Storm
Max Rank: 1CoreNature MagicStormChanneledSpiritDamageLightning
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.

Raging Lightning Storm
Max Rank: 1CoreNature MagicStormChanneledSpiritDamageLightning
Lightning Storm gains 1 additional lightning strike.

Heart of the Wild
Max Rank: 3Spirit
Maximum Spirit is increased by [24/27/30].

Wild Impulses
Max Rank: 3SpiritCoreDamage
Your Core Skills cost x[24/27/30]% more Spirit but deal x[40/45/50]% increased damage.

Abundance
Max Rank: 3SpiritBasic
Basic Skills generate x[48/54/60]% more Spirit.

Predatory Instinct
Max Rank: 3Critical Strikes
Critical Strike Chance against Close enemies is increased by +[16/18/20]%.

Iron Fur
Max Rank: 3WerebearShapeshiftingDamage Reduction
You gain [24/27/30]% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.

Digitigrade Gait
Max Rank: 3WerewolfMovementShapeshifting
You gain +[24/27/30]% Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.

Continental Shift
Max Rank: 5SpiritDruid
Gain 2 additional pillars. In addition, Landslide's size is increased by 50% and damage is increased to 74%.

Vengeance of Earth
Max Rank: 5SpiritDruid
Landslide's pillars automatically crush individual targets in the area.
Landslide gains a 120% damage bonus for the first pillar, reducing by 30% for each subsequent pillar.
Landslide gains a 120% damage bonus for the first pillar, reducing by 30% for each subsequent pillar.

Land Mine
Max Rank: 5SpiritDruid
When cast, Landslide is dormant at the target location for 1 second. Afterwards, Landslide will automatically trigger when an enemy steps on it, dealing 500% bonus damage split between all enemies damaged.
Max 5 Landslides can be active at a time and last 20 seconds. Landslide is also a Trap Skill.
Max 5 Landslides can be active at a time and last 20 seconds. Landslide is also a Trap Skill.

Additional Pillar
Max Rank: 5SpiritDruid
Gain 1 additional pillar.

Initial Damage Bonus
Max Rank: 5SpiritDruid
Pulverize deals 20%[x] bonus damage to the first 5 enemies hit.
This bonus is increased to 40%[x] while Berserking.
This bonus is increased to 40%[x] while Berserking.

Critical Strike Chance
Max Rank: 5SpiritDruid
Landslide's Critical Strike Chance is increased by 5% and up to an additional 15% based on how much of your Maximum Life is Fortified.

Resolve
Max Rank: 1SpiritDruid
Landslide grants 1 stack of Resolve when hitting the first enemy.

Human
Max Rank: 1SpiritDruid
Lightning Storm's damage is increased by 5%[x].

Werebear
Max Rank: 1SpiritDruid
Pulverize's damage is increased by 5%[x].

Roundhouse
Max Rank: 1SpiritDruid
Shred's third combo attack becomes a powerful 360 degree swipe that deals 720% damage.

Critical Shred
Max Rank: 5SpiritDruid
Shred's first attack gains a 100%[+] Critical Strike Chance and 50%[+] Critical Strike Damage bonus.

Storm Shred
Max Rank: 5SpiritDruid
Your Claws are electrically charged allowing Shred to deal 80%[x] bonus damage as Lightning.
Shred becomes a Storm Skill.
Shred becomes a Storm Skill.

Healing
Max Rank: 1SpiritDruid
Shred Heals for 3% of your Maximum Life (26) if an enemy is struck.
Healing is increased to 6% of your Maximum Life (52) when striking a Poisoned enemy.
Healing is increased to 6% of your Maximum Life (52) when striking a Poisoned enemy.

Berserking
Max Rank: 1SpiritDruid
Shred grants Berserking for 1 seconds. Subsequent casts extend this duration up to a maximum of 4 seconds.

Spirit
Max Rank: 1SpiritDruid
Critical Strikes with Shred restore 1 Spirit.
Striking a Poisoned enemy instead grants 2 Spirit.
Striking a Poisoned enemy instead grants 2 Spirit.

Cast Speed
Max Rank: 5SpiritDruid
Tornado's Cast Speed is increased by 20%[x].

Slow
Max Rank: 1SpiritDruid
Tornado Slows enemies hit by 70% for 2 seconds.

Greater Tornado
Max Rank: 5SpiritDruid
Two Tornadoes can merge into a Greater Tornado. Greater Tornadoes are 50% larger and deal 100%[+] bonus damage.

Swelling Storm
Max Rank: 5SpiritDruid
Tornadoes gain a stacking 35%[x] damage bonus each second while active. After 3 seconds, Tornadoes gain a 50% Critical Strike Chance.

Explosive Tornado
Max Rank: 5SpiritDruid
After colliding with the target, Tornado explodes into 4 Mini-Tornadoes that seek enemies dealing 14% damage. Mini-Tornadoes have half the normal duration.

Increased Duration
Max Rank: 5SpiritDruid
Extend the duration of Tornado by 1 second. Additionally, hitting a Vulnerable enemy extends the duration further by 0.5 seconds, up to a maximum of 2 seconds.

Additional Tornado
Max Rank: 5SpiritDruid
Each time you cast Tornado, there is a 20% chance to spawn an additional Tornado.

Werewolf
Max Rank: 1SpiritDruid
Shred's damage is increased by 5%[x].

Hero of the Storm
Max Rank: 5SpiritDruid
Lightning Storm can be toggled passively and travels with you. Lightning Storm deals 91% damage and will be maintained as long as you have enough Spirit. Cast Lightning Storm again to cancel this effect.

Omnibolt
Max Rank: 1SpiritDruid
All of your Lightning Strikes are combined into one powerful attack at the targeted location. Size is increased by 15% and damage is increased by 50%[x] per Lightning Strike.

Supercell
Max Rank: 1SpiritDruid
Lightning Storm may grow 1 additional time and each periodic gains 3 additional strikes.

Movement Speed
Max Rank: 5SpiritDruid
The size of your Lightning Storm is preserved for an additional 4 seconds after channeling. In addition, you gain a 10%[x] Movement Speed bonus while Lightning Storm's size is preserved.

Minimum Strikes
Max Rank: 5SpiritDruid
Lightning Storm always grows from a baseline of 2 strikes.

Additional Strikes
Max Rank: 5SpiritDruid
Gain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional strikes.

Damage Bonus
Max Rank: 5SpiritDruid
Increase Pulverize's damage by 10%[x] and consumes up to 2 Overpower stacks to further increase the damage bonus by 10%[x] and size of Pulverize by 25% per Overpower stack consumed.

Mega Bear Punch
Max Rank: 5SpiritDruid
Pulverize performs a powerful force punch dealing 455% damage to all enemies in front of you. Spirit cost increased to 0.

Greater Pulverize
Max Rank: 5SpiritDruid
Pulverize is 30% larger and deals 400% bonus damage split evenly between all targets hit.

Shockwave
Max Rank: 1SpiritDruid
Pulverize is also an Earth Skill.
Pulverize summons powerful Tectonic Spikes from the ground that deals 210% damage.
Pulverize summons powerful Tectonic Spikes from the ground that deals 210% damage.

Cost Reduction
Max Rank: 5SpiritDruid
Reduces the Spirit cost of Pulverize by 7.

Weaken
Max Rank: 1SpiritDruid
Enemies hit with Pulverize are Weakened for 5 seconds.

Earthen Bulwark
Max Rank: 5Nature MagicEarthBarrierCooldownDefensive
Cooldown:
16
Lucky Hit:30
Rocks surround you for 3 seconds, granting a Barrier that absorbs [67.5/72/76.5/81/85.5]% of your Base Life in damage.

Enhanced Earthen Bulwark
Max Rank: 1Nature MagicEarthBarrierCooldownDefensive
Earthen Bulwark makes you Unstoppable while active.

Innate Earthen Bulwark
Max Rank: 1Nature MagicEarthBarrierCooldownDefensive
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.

Preserving Earthen Bulwark
Max Rank: 1Nature MagicEarthBarrierCooldownDefensive
Casting Earthen Bulwark grants 18% Base Life as Fortify.

Debilitating Roar
Max Rank: 5WerebearShapeshiftingCooldownDefensiveDamage Reduction
Cooldown:
[13.64/13.53/13.42/13.31/13.2]
Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by 25% for 3.4 seconds.

Enhanced Debilitating Roar
Max Rank: 1WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Fortifies you for 22% Base Life.

Preserving Debilitating Roar
Max Rank: 1WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.

Innate Debilitating Roar
Max Rank: 1WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Slows enemies by 65% for its duration.

Ancestral Fortitude
Max Rank: 3Non-PhysicalResistance
Increase your Non-Physical Resistances by [40/45/50]%.

Vigilance
Max Rank: 3Non-PhysicalResistance
You gain [40/45/50]% Damage Reduction for 6 seconds after using a Defensive Skill.

Blood Howl
Max Rank: 5WerebearShapeshiftingCooldownDefensiveHealing
Cooldown:
15
Shapeshift into a Werewolf and howl furiously, Healing you for [28.4/30/31.6/33.1/34.6]% of your Maximum Life.

Enhanced Blood Howl
Max Rank: 1WerebearShapeshiftingCooldownDefensiveHealing
Kills reduce the Cooldown of Blood Howl by 1 second.

Innate Blood Howl
Max Rank: 1WerebearShapeshiftingCooldownDefensiveHealing
Blood Howl also generates 20 Spirit.

Preserving Blood Howl
Max Rank: 1WerebearShapeshiftingCooldownDefensiveHealing
Blood Howl also increases your Attack Speed by +15% for 4 seconds.

Cyclone Armor
Max Rank: 5CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Cooldown:
18
Lucky Hit:25
Passive: Powerful winds surround you, granting [14.6/15.5/16.4/17.3/18.1]% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing [45/48/51/54/57]% damage.
Active: The winds rapidly expand, Knocking Back enemies and dealing [45/48/51/54/57]% damage.

Enhanced Cyclone Armor
Max Rank: 1CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.

Preserving Cyclone Armor
Max Rank: 1CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.

Innate Cyclone Armor
Max Rank: 1CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

Werebear
Max Rank: 1DefensiveDruid
Debilitating Roar reduces Nearby enemies' damage dealt by an additional 5%.

Maximum Life
Max Rank: 5DefensiveDruid
Debilitating Roar grants you and your allies 20% bonus Maximum Life for the duration.

Booming Roar
Max Rank: 5DefensiveDruid
All Debilitating Roar's effects and durations are increased by 50%.

Survival Instincts
Max Rank: 5DefensiveDruid
Debilitating Roar no longer has a Cooldown but costs 50 Spirit to cast instead.

Roar of Resolve
Max Rank: 5DefensiveDruid
Debilitating Roar immediately grants 1 stack of Resolve and an additional 1 stack every second for the duration.

Slow
Max Rank: 1DefensiveDruid
Debilitating Roar Slows enemies by 40% for the duration.

Increased Duration
Max Rank: 5DefensiveDruid
Increase the duration of Debilitating Roar by 1 second or 3 seconds if you are Fortified.

Cooldown
Max Rank: 1DefensiveDruid
Reduce the Cooldown of Debilitating Roar by 8 seconds.

Versatile
Max Rank: 1DefensiveDruid
Cyclone Armor's damage and Non-Physical Damage Reduction are increased by 5%[x].

Travertine Bulwark
Max Rank: 5DefensiveDruid
Earthen Bulwark grants 3 stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal 150% total damage to enemies around you.

Earthen Shrapnel
Max Rank: 5DefensiveDruid
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 275% to surrounding enemies. This damage is increased by Barrier bonuses.

Reconstruction
Max Rank: 1DefensiveDruid
Earthen Bulwark self-restores 15% of its own Barrier amount each second.

Unstoppable
Max Rank: 1DefensiveDruid
Blood Howl grants you Unstoppable for 2 seconds.

Overpower
Max Rank: 1DefensiveDruid
Casting Earthen Bulwark grants 2 stacks of Overpower.

Fortify and Healing
Max Rank: 5DefensiveDruid
You are Fortified for 7% per second while Earthen Bulwark is active. In addition, Heal for 15% of your Maximum Life if Earthen Bulwark is fully depleted from damage.

Barrier Duration and Bonus
Max Rank: 5DefensiveDruid
Extends the Barrier duration to 12 seconds and increase the base absorption amount to 60% of your Maximum Life.

Damage Bonus
Max Rank: 5DefensiveDruid
Active: Cyclone Armor's damage is increased by 200%.

Increased Radius
Max Rank: 5DefensiveDruid
Active: Cyclone Armor's radius is increased by 50%.

Resistance
Max Rank: 1DefensiveDruid
Passive: Gain an additional 20%[+] bonus to All Resistances.

Greater Cyclone Armor
Max Rank: 5DefensiveDruid
All bonuses and damage from Cyclone Armor are increased by 100%.

Vulnerable
Max Rank: 1DefensiveDruid
Passive: Enemies who strike you become Vulnerable for 5 seconds.

Slipstream
Max Rank: 1DefensiveDruid
Cyclone Armor Knocks Down enemies hit for 3 seconds.

Reversal
Max Rank: 1DefensiveDruid
The active winds are reversed pulling enemies towards you instead. In addition, the area of effect is increased by 30%[x].

Movement Speed
Max Rank: 5DefensiveDruid
Blood Howl increases your Movement Speed by 15%[x] for 5 seconds.

Werewolf
Max Rank: 1DefensiveDruid
Blood Howl's base healing is increased by 5%[x].

Dodge Chance
Max Rank: 5DefensiveDruid
Blood Howl increases your Dodge Chance by 20% for 5 seconds.

Hungering Howl
Max Rank: 5DefensiveDruid
Blood Howl increases Healing Received from all sources by 50% for 5 seconds.

Berserking Howl
Max Rank: 5DefensiveDruid
Blood Howl grants Berserking to yourself and allies for 5 seconds and an additional 10%[x] increased damage to other Players for the duration.
In addition, you deal 80% Poisoning damage over 4 seconds while Blood Howl is active.
In addition, you deal 80% Poisoning damage over 4 seconds while Blood Howl is active.

Spirit Howl
Max Rank: 5DefensiveDruid
Blood Howl instead restores 1 Spirit for every 1% of Life that would have been healed.

Healing
Max Rank: 1DefensiveDruid
For 5 seconds after casting Blood Howl, heal for 1% of your Maximum Life each time you hit an enemy.
These bonuses are doubled on Critical Strikes.
These bonuses are doubled on Critical Strikes.

Ravens
Max Rank: 5CompanionPhysicalDamageCooldown
Cooldown:
15
Lucky Hit:45
Passive: 1 Ravens fly above you and periodically attack your enemies for [19.5/20.8/22.1/23.4/24.7]% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing [240/256/272/288/304]% damage over 6 seconds.
Active: The target area is swarmed with ravens, dealing [240/256/272/288/304]% damage over 6 seconds.

Enhanced Ravens
Max Rank: 1CompanionPhysicalDamageCooldown
You have +5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.

Brutal Ravens
Max Rank: 1CompanionPhysicalDamageCooldown
2 additional Ravens periodically attack enemies.

Ferocious Ravens
Max Rank: 1CompanionPhysicalDamageCooldown
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

Call of the Wild
Max Rank: 3CompanionDamage
Your companion skills deal x[80/90/100]% bonus damage.

Poison Creeper
Max Rank: 5CompanionPoisonDamageCooldownCrowd Control
Cooldown:
20
Lucky Hit:28
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies [54/57.6/61.2/64.8/68.4]% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for [135/144/153/162/171]% damage over 2 seconds.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for [135/144/153/162/171]% damage over 2 seconds.

Enhanced Poison Creeper
Max Rank: 1CompanionPoisonDamageCooldownCrowd Control
Poison Creeper's Immobilize duration is increased by 1 second.

Ferocious Poison Creeper
Max Rank: 1CompanionPoisonDamageCooldownCrowd Control
Poison Creeper's active Poisoning duration is increased by 3 seconds.

Brutal Poison Creeper
Max Rank: 1CompanionPoisonDamageCooldownCrowd Control
Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.

Wolves
Max Rank: 5CompanionPhysicalDamageCooldown
Cooldown:
11
Lucky Hit:50
Passive: Summon 2 wolf companions that bite enemies for [11.7/12.5/13.3/14/14.8]% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for [165/176/187/198/209]% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for [165/176/187/198/209]% damage.

Enhanced Wolf Pack
Max Rank: 1CompanionPhysicalDamageCooldown
Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Brutal Wolf Pack
Max Rank: 1CompanionPhysicalDamageCooldown
When you Critically Strike, your Wolves gain +20% Attack Speed for 3 seconds.

Ferocious Wolf Pack
Max Rank: 1CompanionPhysicalDamageCooldown
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life.

Nature's Reach
Max Rank: 3DamageCrowd Control
Deal x[24/27/30]% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

Clarity
Max Rank: 3SpiritShapeshifting
Gain [16/18/20] Spirit when transforming into Human form.

Versatile
Max Rank: 1CompanionDruid
Ravens' damage is increased by 5%[x].

Berserking
Max Rank: 1CompanionDruid
Commanding your Wolves grants you Berserking for 4 seconds.

Werewolf Pack
Max Rank: 5CompanionDruid
Wolves is also a Werewolf Skill.
Your Wolf Companions are now Werewolf Companions and deal 50%[x] bonus damage. Werewolf Companions will use Feral Dash on their own against Distant enemies but does not make them Unstoppable.
Your Wolf Companions are now Werewolf Companions and deal 50%[x] bonus damage. Werewolf Companions will use Feral Dash on their own against Distant enemies but does not make them Unstoppable.

Thrill of the Hunt
Max Rank: 5CompanionDruid
All Wolves' upgrades are increased by 100%.

Damage Bonus
Max Rank: 5CompanionDruid
Wolves' instantly break out of any Crowd Control effects, becoming enraged and gaining 100%[x] bonus damage for 15 seconds afterward.

Stun
Max Rank: 1CompanionDruid
Enemies hit by Feral Dash are Stunned for 1.5 seconds.

Attack Speed
Max Rank: 5CompanionDruid
When your Wolves Critically Strike, you gain 20% Attack Speed for 5 seconds.

Additional Wolf
Max Rank: 5CompanionDruid
Gain 1 additional Wolf Companion.

Active Poisoning Duration
Max Rank: 5CompanionDruid
Active: Poison Creeper's active Poisoning duration is increased by 3 seconds.

Toxic Vegetation
Max Rank: 5CompanionDruid
Active: Poison Creeper's active effect becomes an aura around you for 4 seconds, dealing 324% total Poisoning damage and Slowing enemies by 80%. Poison Creeper no longer Immobilizes.

Carnivorous
Max Rank: 1CompanionDruid
Active: Poison Creeper immediately deals 144% direct damage.

Germinate
Max Rank: 1CompanionDruid
Active: Enemies that die while afflicted with the active Poisoning damage have a 20% chance to trigger another active effect for free.

Additional Poison Creeper
Max Rank: 5CompanionDruid
Passive: Gain 1 additional Poison Creeper Companions.

Fortify
Max Rank: 1CompanionDruid
Passive: Poison Creeper grants 10% Fortify every 3 seconds.

Raven Flock
Max Rank: 5CompanionDruid
Passive: Increases Raven's passive attack speed by 100% and gain 2 additional Raven Companions.

Stormcrow
Max Rank: 1CompanionDruid
Ravens is also a Storm Skill that deal Lightning damage.
Active: Enemies are stunned for 3 seconds.
Active: Enemies are stunned for 3 seconds.

Migration
Max Rank: 1CompanionDruid
Active: The active area is 50% larger. If the target dies, the Raven Flock moves itself towards new target.

Active Damage Bonus
Max Rank: 5CompanionDruid
Active: Raven's active damage is increased by 300%[x].

Vulnerable
Max Rank: 1CompanionDruid
Passive: Raven attacks make enemies Vulnerable.

Additional Raven
Max Rank: 5CompanionDruid
Passive: Gain 2 additional Ravens.

Resolve
Max Rank: 1CompanionDruid
Passive: Raven's attacks grant 1 stack of Resolve once every 2 seconds.

Elemental Exposure
Max Rank: 3VulnerableLucky HitStormNature Magic
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [8/9/10] seconds.

Charged Atmosphere
Max Rank: 3StormNature MagicDamageLightning
Every [-3/-6/-9] seconds, a lightning bolt hits a Nearby enemy dealing 45% damage.

Electric Shock
Max Rank: 3LightningDamageLucky HitCrowd Control
Lucky Hit: Dealing Lightning damage to enemies has up to a [40/45/50]% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x[48/54/60]% instead.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x[48/54/60]% instead.

Bad Omen
Max Rank: 3VulnerableLightningNature MagicStormDamageLucky HitCrowd Control
Lucky Hit: Up to a [80/90/100]% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a lightning strike also hits dealing 55% damage.

Endless Tempest
Max Rank: 3Damage
Increase the duration of Hurricane and Cataclysm by x[40/45/50]%.

Boulder
Max Rank: 5DamageKnockbackEarthPhysicalNature MagicWrathCooldownCrowd Control
Cooldown:
10
Lucky Hit:4
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [69/73.6/78.2/82.8/87.4]% damage with each hit.

Enhanced Boulder
Max Rank: 1WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.

Natural Boulder
Max Rank: 1WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Savage Boulder
Max Rank: 1WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
Boulder's Critical Strike Chance is increased by +3% each time it deals damage.

Trample
Max Rank: 5WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Cooldown:
14
Lucky Hit:20
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [112.5/120/127.5/135/142.5]% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional [67.5/72/76.5/81/85.5]% damage and are Stunned for 3 seconds.
Enemies who are Knocked Back into terrain take an additional [67.5/72/76.5/81/85.5]% damage and are Stunned for 3 seconds.

Enhanced Trample
Max Rank: 1WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

Natural Trample
Max Rank: 1WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Casting Trample grants 20% Base Life as Fortify.

Savage Trample
Max Rank: 1WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Casting Trample grants 40 Spirit.

Crushing Earth
Max Rank: 3DamageEarthNature Magic
Earth Skills deal x[40/45/50]% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Safeguard
Max Rank: 3FortifyCritical StrikesEarthNature Magic
Critical Strikes with Earth Skills Fortify you for [17.6/19.8/22]% Base Life.

Stone Guard
Max Rank: 3FortifyDamageLifeEarthNature Magic
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x[32/36/40]% increased damage.

Hurricane
Max Rank: 5WrathNature MagicStormPhysicalDamageCooldown
Cooldown:
20
Lucky Hit:21
Form a hurricane around you that deals [201/214.4/227.8/241.2/254.6]% damage to surrounding enemies over 8 seconds.

Enhanced Hurricane
Max Rank: 1WrathNature MagicStormPhysicalDamageCooldown
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.

Natural Hurricane
Max Rank: 1WrathNature MagicStormPhysicalDamageCooldown
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

Savage Hurricane
Max Rank: 1WrathNature MagicStormPhysicalDamageCooldown
Enemies affected by Hurricane deal 20% less damage.

Rabies
Max Rank: 5WrathShapeshiftingWerewolfPoisonDamageCooldown
Cooldown:
12
Lucky Hit:50
Shapeshift into a Werewolf and perform an infectious bite on the target dealing [42/44.8/47.6/50.4/53.2]% damage, and applying an additional [114/121.8/129/136.8/144.6]% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Infected enemies spread Rabies to other surrounding targets.

Enhanced Rabies
Max Rank: 1WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration.

Natural Rabies
Max Rank: 1WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies spreads 100% faster.

Savage Rabies
Max Rank: 1WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies deals its total Poisoning damage in 4 seconds instead of 6.

Mending
Max Rank: 3ShapeshiftingHealingWerebear
While in Werebear form, you receive +[40/45/50]% additional Healing from all sources.

Provocation
Max Rank: 3ShapeshiftingWerebear
When you remain in Werebear form for at least [-4/-8/-12] seconds, your next Skill will Overpower.

Neurotoxin
Max Rank: 3PoisonCrowd Control
Poisoned enemies are slowed by [64/72/80]%.

Toxic Claws
Max Rank: 3Critical StrikesWerewolfPoisonDamageShapeshifting
Critical Strikes with Werewolf Skills deal [60/67.5/75]% of their Base damage as Poisoning damage over 4 seconds.

Envenom
Max Rank: 3PoisonCritical StrikesDamage
Poisoned enemies take x[80/90/100]% additional Critical Strike Damage.

Stun
Max Rank: 1WrathDruid
Trample Stuns enemies for 3 seconds instead of Knocking Back.

Exsanguination
Max Rank: 1WrathDruid
Trampling may Execute enemies in an explosion of blood dealing 150% damage to other nearby enemies and healing you for 10% of your Maximum Life.

Trampled Earth
Max Rank: 5WrathDruid
Trample sunders the earth forming rock pillars along the path and around your target location that deal 120% damage.
Trample is now an Earth Skill.
Trample is now an Earth Skill.

Brunt Force
Max Rank: 5WrathDruid
Trample deals 500% bonus damage to the first target. Each subsequent target hit reduces this bonus by 50%.

Spirit
Max Rank: 1WrathDruid
Trample grants an additional 20 Spirit.

Unstoppable
Max Rank: 1WrathDruid
Trample makes you Unstoppable for the duration.

Werewolf
Max Rank: 1WrathDruid
Rabies' damage is increased by 5%[x].

Werebear
Max Rank: 1WrathDruid
Rabies becomes a Werebear Skill.

Slow
Max Rank: 1WrathDruid
Enemies hit by Boulder are Slowed by 70% for 3 seconds.

Critical Strike Chance
Max Rank: 5WrathDruid
Boulder gains 5%[+] Critical Strike Chance. Additionally, Boulder gains an extra 1%[+] increased Critical Strike Chance per stack of Resolve active.

Versatile
Max Rank: 1WrathDruid
Hurricane's damage is increased by 5%[x].

Weaken
Max Rank: 1WrathDruid
Enemies affected by Hurricane are Weakened.

Rapid Intensification
Max Rank: 5WrathDruid
Each second while active, Hurricane gains 30%[x] bonus damage.

Movement Speed
Max Rank: 5WrathDruid
Movement Speed is increased by 10%[x] while Hurricane is active.

Derecho
Max Rank: 1WrathDruid
Hurricane has no cooldown and deals 100%[x] bonus damage. Hurricane costs 15 Spirit per second while active. Cast Hurricane again to toggle the effect off.
Hurricane becomes a Core Skill.
Hurricane becomes a Core Skill.

Twin Storms
Max Rank: 5WrathDruid
Hurricane has 2 charges and can now be placed at the targeted location. Enemies hit are Vulnerable and have a 10% chance to spawn 2 Dancing Bolts that deal 22% Lightning damage each.
Recharge time: 20 seconds
Recharge time: 20 seconds

Human
Max Rank: 1WrathDruid
Boulder's damage is increased by 5%[x].

Additional Boulder
Max Rank: 5WrathDruid
Boulder has a 20% chance to launch an additional Boulder for free.

Fortify
Max Rank: 1WrathDruid
Boulder grants 20% of your Maximum Life as Fortify (0.2) when it successfully hits a target.

Crushing Impact
Max Rank: 5WrathDruid
Boulder deals 300%[x] increased damage to the first enemy hit. This bonus is reduced by 50%[x] for each subsequent enemy hit afterward.

Dolmen's Will
Max Rank: 5WrathDruid
Boulder becomes a Core Skill that costs 60 Spirit, has no Cooldown, and may be cast while moving.
Boulder now orbits you. You may have max 5 Boulders orbiting at once.
Boulder now orbits you. You may have max 5 Boulders orbiting at once.

Landslip
Max Rank: 1WrathDruid
Boulder can now be cast at the target location. Boulder deals 200% bonus damage to the enemy it lands on.

Cost Reduction
Max Rank: 5WrathDruid
Rabies' Cooldown is reduced by 4 seconds.

Healing
Max Rank: 1WrathDruid
Enemies that die while affected by Rabies will heal you for 2% Maximum Life.

Spread Distance
Max Rank: 5WrathDruid
Rabies spread distance is increased by 100%.

Poisoning Speed
Max Rank: 5WrathDruid
Rabies deals its total Poisoning damage 50% faster.

Malaise
Max Rank: 1WrathDruid
Rabies deals its full damage after 0 seconds as Direct Damage to the target. This Direct Damage gains 150%[+] (300%[+] while Berserking) bonus Critical Strike Damage.

Relapse
Max Rank: 1WrathDruid
Rabies becomes a Core Skill, costs costs 45 Spirit, and has no Cooldown.
Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.
Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.

Superinfection
Max Rank: 1WrathDruid
Rabies becomes a Core Skill, costs 30 Spirit, and has no Cooldown.
Rabies deals 1,500%[x] increased damage but only spreads to one target a time.
Rabies deals 1,500%[x] increased damage but only spreads to one target a time.

Grizzly Rage
Max Rank: 1UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Cooldown:
50
Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Kills extend the duration by 1 second up to 5 additional seconds.

Prime Grizzly Rage
Max Rank: 1UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Grizzly Rage makes you Unstoppable for 6 seconds.

Supreme Grizzly Rage
Max Rank: 1UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.

Petrify
Max Rank: 1UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Cooldown:
50
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.

Prime Petrify
Max Rank: 1UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Petrify's effect durations are increased by 1 second.

Supreme Petrify
Max Rank: 1UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Killing an enemy affected by Petrify grants 25 Spirit.

Defensive Posture
Max Rank: 3Fortify
Increases the amount of Fortify you gain from all sources by +[40/45/50]%.

Thick Hide
Max Rank: 3FortifyCrowd Control
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [51.2/57.6/64]% Base Life.

Unrestrained
Max Rank: 3FortifyLifeCrowd Control
Reduce the duration of Control Impairing Effects by [24/27/30]%. Triple this effect while you have Fortify for over 50% of your Maximum Life.

Nature's Resolve
Max Rank: 3Fortify
[40/45/50]% chance when struck to Fortify you for 4.4% Base Life.

Quickshift
Max Rank: 3ShapeshiftingDamage
When a Shapeshifting Skill transforms you into a different form, it deals x[40/45/50]% increased damage.

Natural Fortitude
Max Rank: 3FortifyShapeshifting
Shapeshifting Fortifies you for [11.2/12.6/14]% Base Life.

Heightened Senses
Max Rank: 3ShapeshiftingDamage ReductionElite MonstersWerebearWerewolf
Upon shapeshifting into a Werewolf or Werebear, gain [32/36/40]% Damage Reduction against Elites for 5 seconds.

Lacerate
Max Rank: 1ShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Cooldown:
45
Lucky Hit:7
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to [540 - 720]% total damage over 2.0 seconds.

Prime Lacerate
Max Rank: 1UltimateShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.

Supreme Lacerate
Max Rank: 1UltimateShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.

Cataclysm
Max Rank: 1UltimateNature MagicStormLightningDamageCooldownCrowd Control
Cooldown:
60
Lucky Hit:62
A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.

Prime Cataclysm
Max Rank: 1UltimateNature MagicStormLightningDamageCooldownCrowd Control
Cataclysm's duration is increased by 4 seconds.

Supreme Cataclysm
Max Rank: 1UltimateNature MagicStormLightningDamageCooldownCrowd Control
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.

Defiance
Max Rank: 3DamageElite MonstersNature Magic
Nature Magic Skills deal x[32/36/40]% increased damage to Elites.

Circle of Life
Max Rank: 3HealingNature MagicSpirit
Nature Magic Skills that consume Spirit Heal you for [8/9/10]% of your Maximum Life.

Resonance
Max Rank: 3DamageNature MagicEarthStorm
Nature Magic Skills deal x[16/18/20]% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Natural Disaster
Max Rank: 3VulnerableDamageCrowd ControlEarthStormNature Magic
Your Earth Skills deal x[32/36/40]% increased damage to Vulnerable enemies.
Your Storm Skills deal x[32/36/40]% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Your Storm Skills deal x[32/36/40]% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Enduring Consequences
Max Rank: 5UltimateDruid
For 10 seconds after casting Petrify, any additional enemy who strikes you is also Petrified for 2 seconds.

Seismic Shift
Max Rank: 5UltimateDruid
When enemies are Petrified, they take 1,000% damage.

Greater Petrify
Max Rank: 5UltimateDruid
Increase Petrify's duration by 50%[x] and reduces the Cooldown by 15 seconds.

Fortify
Max Rank: 1UltimateDruid
Grizzly Rage grants 100% Fortify when cast.

Resolve
Max Rank: 1UltimateDruid
Petrify grants 4 stacks of Resolve. 1 additional stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the maximum.

Spirit
Max Rank: 1UltimateDruid
Petrify generates 100 Spirit.

Duration
Max Rank: 1UltimateDruid
Cataclysm's duration is increased by 4 seconds.

Werebear
Max Rank: 1UltimateDruid
Grizzly Rage's duration is increased by 1 second.

Unstoppable
Max Rank: 1UltimateDruid
Whenever you or an ally are Injured, they become Unstoppable for 2 seconds and gain 10 Resolve. This can only occur once every 5 seconds

Immunity
Max Rank: 1UltimateDruid
Grizzly Rage grants 2 seconds of Immunity when cast.

Cornered Beast
Max Rank: 5UltimateDruid
Your damage is increased by 5%[x] (max. 200%[x]) each time you take or deal damage with a skill while Grizzly Rage is active.

Avatar of Nature
Max Rank: 5UltimateDruid
Earth and Storm Skills may be cast as a Werebear and deal 35%[x] bonus damage while Grizzly Rage is active.

Armor Bonus
Max Rank: 5UltimateDruid
Increases Grizzly Rage's Armor bonus by an additional 15%[+].

Slow
Max Rank: 1UltimateDruid
Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.

Vulnerable
Max Rank: 1UltimateDruid
Enemies hit by Cataclysm are Vulnerable.

Severe Storm
Max Rank: 5UltimateDruid
Cataclysm spawns double the Twister and Lightning Bolts. In addition, Lighting Bolt strikes have a 20% chance to spawn 2-4 Dancing Bolts that deal 40% damage.

Terrible Twisters
Max Rank: 5UltimateDruid
All Twisters now orbit you and deal 200%[x] bonus damage.

Tectonic Spikes
Max Rank: 5UltimateDruid
Cataclysm is also an Earth Skill.
Cataclysm additionally summons Tectonic Spikes around you for the duration dealing 165% Physical damage.
Cataclysm additionally summons Tectonic Spikes around you for the duration dealing 165% Physical damage.

Human
Max Rank: 1UltimateDruid
Gain 5%[+] bonus Critical Strike Damage when enemies are Petrified.

Damage Bonus to Multiple
Max Rank: 5UltimateDruid
Lacerate gains a 10%[x] bonus damage bonus each time it strikes a different enemy up to a maximum of 200%.

Damage Bonus to Target
Max Rank: 5UltimateDruid
When Lacerate directly strikes the same enemy, that enemy takes 5%[x] stacking bonus damage from Lacerate.

Additional Strikes
Max Rank: 5UltimateDruid
Lacerate gains 5 additional strikes over 1.0 seconds.

Werewolf
Max Rank: 1UltimateDruid
Cataclysm becomes a Werewolf Skill.

Toxin Outburst
Max Rank: 5UltimateDruid
Lacerate explodes when striking a Poisoned target, dealing 70% of the total Poisoning damage to them.

Hunter Killer
Max Rank: 5UltimateDruid
Lacerate gains 7 additional strikes and deals its total damage 50% faster.

Temperance Training
Max Rank: 5UltimateDruid
Lacerate grants a 30%[x] Movement Speed bonus and Lesser Enemies are pulled along with you. Lacerate's damage is also increased by 50%[x].

Potency
Max Rank: 1UltimateDruid
Defiance Aura gains 15% more bonus from potency.

Bonus Healing
Max Rank: 5UltimateDruid
Defiance Aura grants you and your allies 25% Healing received.

Rite of Thorns
Max Rank: 5UltimateDruid
Defiance Aura's passive also grants 912 Thorns and increases you and your allies' Thorns by 75%[+].
Defiance Aura's active instead releases a nova dealing 500%[x] of your Thorns damage.
Defiance Aura's active instead releases a nova dealing 500%[x] of your Thorns damage.

Rite of Prayer
Max Rank: 5UltimateDruid
Defiance Aura's passive also Heals you and your allies for 2.0% of your Maximum Life (17) per second.
Healing yourself and allies grants 2 stacks of Resolve every 1 second.
Healing yourself and allies grants 2 stacks of Resolve every 1 second.

Rite of Might
Max Rank: 5UltimateDruid
Defiance Aura's increases your damage by 10.0%[x] for 4 seconds whenever you gain Resolve.

Maximum Life
Max Rank: 5UltimateDruid
Defiance Aura's passive also grants you and your allies 15% Maximum Life.

Defiance Aura
Max Rank: 5UltimateDruid
Faith Cost: 25
Passive: Your presence reinforces you and your allies, granting 30% Armor and 30% bonus on All Resistances.
Active: You become Unstoppable for 2 seconds.
Passive: Your presence reinforces you and your allies, granting 30% Armor and 30% bonus on All Resistances.
Active: You become Unstoppable for 2 seconds.

Nature's Fury
Max Rank: 1EarthStormDamageNature Magic
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.

Earthen Might
Max Rank: 1Critical StrikesDamageSpiritLucky HitEarthCrowd ControlNature Magic
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
• 10% for Critical Strikes
• 10% if the target is Stunned, Immobilized, or Knocked Back
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
• 10% for Critical Strikes
• 10% if the target is Stunned, Immobilized, or Knocked Back

Lupine Ferocity
Max Rank: 1Critical StrikesDamageWerewolfShapeshifting
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.

Bestial Rampage
Max Rank: 1ShapeshiftingAttack SpeedDamageWerewolfWerebear
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal x30% increased damage for 15 seconds.
After being a Werebear for 2.5 seconds, deal x30% increased damage for 15 seconds.

Perfect Storm
Max Rank: 1VulnerableDamageSpiritStormCrowd ControlNature Magic
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.

Ursine Strength
Max Rank: 1HealthyShapeshiftingLifeWerebearDamage
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
While Healthy, deal x30% increased damage.