Necromancer Skills Database
Browse all active skills, passive abilities, and enhancements available for the Necromancer

Decompose
Max Rank: 5BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
Generate Essence:8
Lucky Hit:40
Generate Essence: [12 - 16] per second
Tear the flesh from an enemy, dealing 150% Corrupting damage per second and forming a usable Corpse with the flesh every 1 second.
Tear the flesh from an enemy, dealing 150% Corrupting damage per second and forming a usable Corpse with the flesh every 1 second.

Enhanced Decompose
Max Rank: 1BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
If an enemy dies while being Decomposed, you gain 10 Essence.

Acolyte's Decompose
Max Rank: 1BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
You and your Minions deal x10% increased damage to enemies who are being Decomposed.

Initiate's Decompose
Max Rank: 1BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
Decompose Slows enemies by 50%.

Reap
Max Rank: 5BasicDarknessDamageShadowEssenceDamage Reduction
Generate Essence:4
Lucky Hit:17
Sweep an ethereal scythe in front of you, dealing [19.5/20.8/22.1/23.4/24.7]% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

Enhanced Reap
Max Rank: 1BasicDarknessDamageShadowEssenceDamage Reduction
If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.

Initiate's Reap
Max Rank: 1BasicDarknessDamageShadowEssenceDamage Reduction
Reap instantly kills targets below 5% Life.
This does not work on bosses or players.
This does not work on bosses or players.

Acolyte's Reap
Max Rank: 1BasicDarknessDamageShadowEssenceDamage Reduction.
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.

Hemorrhage
Max Rank: 5BasicBloodBlood OrbDamagePhysicalEssence
Generate Essence:9
Lucky Hit:35
Burst an enemy's blood, dealing [40.5/43.2/45.9/48.6/51.3]% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Enhanced Hemorrhage
Max Rank: 1BasicBloodBlood OrbDamagePhysicalEssence
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

Acolyte's Hemorrhage
Max Rank: 1BasicBloodBlood OrbDamagePhysicalEssence
Hemorrhage gains an additional +20% Attack Speed while Healthy.

Initiate's Hemorrhage
Max Rank: 1BasicBloodBlood OrbDamagePhysicalEssence
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.

Bone Splinters
Max Rank: 5BasicBoneDamagePhysicalEssence
Generate Essence:7
Lucky Hit:17
Fire 3 bone splinters, dealing [13.5/14.4/15.3/16.2/17.1]% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Enhanced Bone Splinters
Max Rank: 1BasicBoneDamagePhysicalEssence
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Acolyte's Bone Splinters
Max Rank: 1BasicBoneDamagePhysicalEssence
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.

Initiate's Bone Splinters
Max Rank: 1BasicBoneDamagePhysicalEssence
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Projectiles
Max Rank: 1BasicNecromancer
Bone Splinters fires 1 additional splinter.

Essence Generation
Max Rank: 5BasicNecromancer
Reap generates 2 additional Essence per enemy hit.

Vulnerable
Max Rank: 1BasicNecromancer
Bone Splinters makes enemies Vulnerable for 4 seconds.

Resolve
Max Rank: 1BasicNecromancer
Bone Splinters grants 1 stack of Resolve.

Bouncing Spines
Max Rank: 5BasicNecromancer
Bone Splinters now deals 45% damage with each splinter, bounces off walls, and travels further.

Bloody Splinter
Max Rank: 5BasicNecromancer
Bone Splinters becomes a Blood Skill that deals 30% damage and pierces 1 time.
Each time a splinter hits an enemy you Heal for 2.0% of your Maximum Life (17).
Each time a splinter hits an enemy you Heal for 2.0% of your Maximum Life (17).

Shadow Seekers
Max Rank: 5BasicNecromancer
Bone Splinters becomes a Darkness Skill that deals 30% Shadow damage and seeks enemies.
When a splinter hits an enemy it causes a burst of shadow, dealing an additional 7.5% damage.
When a splinter hits an enemy it causes a burst of shadow, dealing an additional 7.5% damage.

Overpower
Max Rank: 1BasicNecromancer
Hemorrhage grants 1 stack of Overpower.

Weaken
Max Rank: 1BasicNecromancer
Hemorrhage Weakens enemies for 4 seconds.

Cast Speed
Max Rank: 5BasicNecromancer
Hemorrhage gains an additional 20%[+] Cast Speed.

Blood Orb
Max Rank: 5BasicNecromancer
Hemorrhage has an additional 30% chance to form a Blood Orb.

Blood Boil
Max Rank: 5BasicNecromancer
Hemorrhage also deals 40% damage to enemies around your target.

Blood Runs Cold
Max Rank: 5BasicNecromancer
Hemorrhage deals 80% Cold damage and Freezes enemies for 3 seconds. An enemy can be Frozen this way once every 6 seconds.
If Hemorrhage hits an enemy already Frozen, it has an additional 50% chance to form a Blood Orb.
If Hemorrhage hits an enemy already Frozen, it has an additional 50% chance to form a Blood Orb.

Soul Rip
Max Rank: 5BasicNecromancer
Hemorrhage becomes a Darkness Skill that deals 80% Shadow damage.
Instead of forming a Blood Orb, Hemorrhage Summons a Volatile Skeleton that deals 120% damage.
Instead of forming a Blood Orb, Hemorrhage Summons a Volatile Skeleton that deals 120% damage.

Corpse Generation
Max Rank: 5BasicNecromancer
Reap forms a Corpse under the first enemy hit.

Critical Strike Chance
Max Rank: 5BasicNecromancer
Reap gains an additional 10%[+] Critical Strike Chance.

Chilled To The Bone
Max Rank: 5BasicNecromancer
Reap deals 50% Cold damage and Chills for 15%.
Reap gains an additional 30%[+] Cast Speed.
Reap gains an additional 30%[+] Cast Speed.

Cull The Weak
Max Rank: 5BasicNecromancer
Reap becomes a Blood Skill that deals 63% Physical damage.
Reap will Execute enemies and has a 50% chance to form a Blood Orb if they are killed by it.
Reap will Execute enemies and has a 50% chance to form a Blood Orb if they are killed by it.

Harvest
Max Rank: 1BasicNecromancer
Reap sweeps a second time, dealing 25% damage and generating 7.5 Essence.

Damage Bonus
Max Rank: 5BasicNecromancer
Decompose deals 50%[x] increased damage

Barrier
Max Rank: 1BasicNecromancer
Decompose grants a Barrier every second for 10% of your Maximum Life (0.03) that lasts 6 seconds.

Crowd Control
Max Rank: 5BasicNecromancer
Decompose Slows enemies by 50%.

Lucky Hit Chance
Max Rank: 5BasicNecromancer
Decompose has an additional 30%[+] Lucky Hit Chance.

Rip and Tear
Max Rank: 5BasicNecromancer
Decompose becomes a Bone Skill that deals Physical damage.
Decompose now hits all other enemies in between you and the primary target.
Decompose now hits all other enemies in between you and the primary target.

Putrid Burst
Max Rank: 5BasicNecromancer
Decompose causes a burst around the target every second, dealing an additional 113% damage to them and nearby enemies.

Dry Rot
Max Rank: 5BasicNecromancer
Decompose chains to 3 additional enemies.

Blight
Max Rank: 5CoreDarknessDamageShadow Damage Over TimeEssence
Essence Cost:25
Lucky Hit:40
Unleash concentrated blight that deals [45/48/51/54/57]% damage and leaves behind a defiled area, dealing [120/127.8/136.2/144/151.8]% damage over 6 seconds.

Enhanced Blight
Max Rank: 1CoreDarknessDamageShadow Damage Over TimeEssence
Blight Slows enemies by 25%.

Paranormal Blight
Max Rank: 1CoreDarknessDamageShadow Damage Over TimeEssence
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.

Supernatural Blight
Max Rank: 1CoreDarknessDamageShadow Damage Over TimeEssence
You and your Minions deal x15% increased damage to enemies within Blight.

Sever
Max Rank: 5CoreDarknessDamageShadowEssence
Essence Cost:20
Lucky Hit:20
A specter of you charges forward and attacks with its scythe for [99/105.6/112.2/118.8/125.4]% damage then returns to you and attacks again for [31.5/33.6/35.7/37.8/39.9]% damage.

Enhanced Sever
Max Rank: 1CoreDarknessDamageShadowEssence
Sever damages enemies along its path for 40% of its initial damage.

Paranormal Sever
Max Rank: 1CoreDarknessDamageShadowEssence
Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds.

Supernatural Sever
Max Rank: 1CoreDarknessDamageShadowEssence
Sever deals x2% increased damage for each Minion you have upon cast.

Blood Surge
Max Rank: 5CoreBloodDamagePhysicalEssence
Essence Cost:30
Lucky Hit:12
Draw blood from enemies, dealing [30/32/34/36/38]% damage, and expel a blood nova, dealing [75/80/85/90/95]% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.

Enhanced Blood Surge
Max Rank: 1CoreBloodDamagePhysicalEssence
Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.

Supernatural Blood Surge
Max Rank: 1CoreBloodDamagePhysicalEssence
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.

Paranormal Blood Surge
Max Rank: 1CoreBloodDamagePhysicalEssence
If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Blood Lance
Max Rank: 5CoreBloodDamagePhysicalEssence
Essence Cost:15
Lucky Hit:33
Throw a blood lance, dealing 130% to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds.
When Blood Lance hits an enemy, it deals damage to all other lanced enemies.
When Blood Lance hits an enemy, it deals damage to all other lanced enemies.

Enhanced Blood Lance
Max Rank: 1CoreBloodDamagePhysicalEssence
Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

Supernatural Blood Lance
Max Rank: 1CoreBloodDamagePhysicalEssence
After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Paranormal Blood Lance
Max Rank: 1CoreBloodDamagePhysicalEssence
While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

Bone Spear
Max Rank: 5CoreBoneDamagePhysicalEssence
Essence Cost:25
Lucky Hit:50
Conjure a bone spear from the ground, dealing [127.5/136/144.5/153/161.5]% damage and piercing through enemies.

Enhanced Bone Spear
Max Rank: 1CoreBoneDamagePhysicalEssence
Bone Spear breaks into 3 shards when it is destroyed, dealing [47.5]% damage each.

Paranormal Bone Spear
Max Rank: 1CoreBoneDamagePhysicalEssence
Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

Supernatural Bone Spear
Max Rank: 1CoreBoneDamagePhysicalEssence
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

Unliving Energy
Max Rank: 3Essence
Your maximum Essence is increased by [24/27/30].

Imperfectly Balanced
Max Rank: 3DamageEssenceCore
Your Core Skills cost x[24/27/30]% more Essence, but deal x[40/45/50]% increased damage.

Hewed Flesh
Max Rank: 3Lucky HitCorpse
Lucky Hit: Your damage has up to a [32/36/40]% chance to create a Corpse at the target's location.
This chance is doubled against Bosses.
This chance is doubled against Bosses.

Overpower
Max Rank: 1CoreNecromancer
Blood Surge consumes 2 stacks of Overpower to gain 25% increased Size and 50%[x] increased damage.

Cost Reduction
Max Rank: 5CoreNecromancer
Sever's Essence cost is reduced by 4.

Fortify
Max Rank: 1CoreNecromancer
Blood Surge Fortifies you for 2% of your Maximum Life (17) for each enemy drawn from, up to 10%.

Ricochet
Max Rank: 1CoreNecromancer
Blood Lance ricochets to 1 additional enemy.

Festering Wound
Max Rank: 5CoreNecromancer
Blood Lance becomes a Darkness Skill and deals Shadow damage.
Enemies hit are permanently lanced and the lance deals 80% Corrupting damage per second to them.
Enemies hit are permanently lanced and the lance deals 80% Corrupting damage per second to them.

Gore Quills
Max Rank: 5CoreNecromancer
Every 3rd cast of Blood Lance forms a Blood Orb under the first enemy hit.
Casting Blood Lance will pick up a Blood Orb around you and conjure an additional lance from it, dealing 125% of normal damage.
Casting Blood Lance will pick up a Blood Orb around you and conjure an additional lance from it, dealing 125% of normal damage.

Blood Seeker
Max Rank: 5CoreNecromancer
Blood Lance deals 45%[x] increased damage to its primary target per lanced enemy.

Weaken
Max Rank: 1CoreNecromancer
Blood Surge Weakens enemies for 4 seconds.

Pins and Needles
Max Rank: 5CoreNecromancer
Blood Surge becomes a Bone Skill and, instead of expelling a blood nova, expels 10 piercing bone shards dealing 60% damage each.
Instead of dealing increased damage, Blood Surge expels 1 additional shard for each enemy drawn from, up to 5 additional shards.
Instead of dealing increased damage, Blood Surge expels 1 additional shard for each enemy drawn from, up to 5 additional shards.

You And What Army?
Max Rank: 5CoreNecromancer
Blood Surge expels smaller blood novas on your Minions, dealing 20% damage.
Blood Surge's minion nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x].
Blood Surge's minion nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x].

Bloodbath
Max Rank: 1CoreNecromancer
Blood Surge's nova echoes again after a short delay, dealing 100% damage.

Damage Bonus
Max Rank: 5CoreNecromancer
Sever deals 10%[x] increased damage, and an additional 1%[x] increased damage for each Minion you have.

Pierce Damage Bonus
Max Rank: 5CoreNecromancer
Bone Spear deals 10%[x] increased damage per enemy pierced, up to 50%[x].

Resolve
Max Rank: 1CoreNecromancer
Bone Spear deals 5%[x] increased Critical Strike Damage per stack of Resolve, up to 40%[x].

Shadow Splitter
Max Rank: 5CoreNecromancer
Bone Spear becomes a Darkness Skill that deals 163% Shadow damage.
Instead of piercing through, Bone Spear forks into 2 piercing spears each time it hits an enemy or wall, up to 2 times.
Instead of piercing through, Bone Spear forks into 2 piercing spears each time it hits an enemy or wall, up to 2 times.

Blood Spear
Max Rank: 5CoreNecromancer
Bone Spear becomes a Blood Skill that deals 130% damage.
Casting Bone Spear consumes a nearby Corpse and conjures a second Bone Spear from it, dealing 100% of normal damage.
Casting Bone Spear consumes a nearby Corpse and conjures a second Bone Spear from it, dealing 100% of normal damage.

Bone Spikes
Max Rank: 5CoreNecromancer
Bone Spear breaks into 3 piercing bone shards when it is destroyed, dealing 43% damage each.

First Hit Damage Bonus
Max Rank: 5CoreNecromancer
Bone Spear deals 40%[x] increased damage to the first enemy hit.

Crowd Control Damage Bonus
Max Rank: 5CoreNecromancer
Blight deals 30%[x] increased damage to Crowd Controlled enemies.

Lucky Hit Chance
Max Rank: 5CoreNecromancer
Blight has an additional 20%[+] Lucky Hit Chance.

Volatile Blood
Max Rank: 5CoreNecromancer
Blight becomes a Blood skill that deals Physical damage.
Blight's defiled area instantly bursts, dealing 315% damage.
Blight's defiled area instantly bursts, dealing 315% damage.

Whirlpool
Max Rank: 1CoreNecromancer
Blight deals Cold and Frostbite damage.
Its defiled area Pulls in enemies and Chills for 15% every second.
Its defiled area Pulls in enemies and Chills for 15% every second.

Piercing Darkness
Max Rank: 5CoreNecromancer
Blight pierces 1 time and can spawn an additional defiled area.

Size Bonus
Max Rank: 5CoreNecromancer
Blight's Size is increased by 35%.

Area Damage Bonus
Max Rank: 5CoreNecromancer
Blight's defiled area deals 40%[x] increased damage.

Reaping Lotus
Max Rank: 5CoreNecromancer
Sever sends out 3 additional specters at its apex that expand out, dealing 40% damage each.

Inexorable Reaper
Max Rank: 5CoreNecromancer
Sever is also a Mobility Skill that dashes you forward to attack instead.

Cold Pursuit
Max Rank: 5CoreNecromancer
Sever deals Cold damage, Chills for 15%, and seeks another enemy to attack again.

Crowd Control and Corpse Generation
Max Rank: 5CoreNecromancer
Sever Slows enemies by 40% for 3 seconds and forms a Corpse.

Corpse Explosion
Max Rank: 5CorpseCorruptionDamagePhysicalCooldown
Lucky Hit:40
Detonate a Corpse, dealing [75/80/85/90/95]% damage to surrounding enemies.

Enhanced Corpse Explosion
Max Rank: 1CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion's radius is increased by 15%.

Blighted Corpse Explosion
Max Rank: 1CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing [208.8]% Shadow Damage over 6 seconds.

Plagued Corpse Explosion
Max Rank: 1CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

Grim Harvest
Max Rank: 3EssenceCorpse
Consuming a Corpse generates [16/18/20] Essence.

Fueled by Death
Max Rank: 3DamageCorpse
You deal x[24/27/30]% increased damage for 6 seconds after consuming a Corpse.

Spiked Armor
Max Rank: 3Thorns
Gain [400/450/500] Thorns.

Blood Mist
Max Rank: 5BloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Cooldown:
[17.16/17.07/16.98/16.89/16.8]
Lucky Hit:9
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for [0.8/0.8/0.8/0.9/1]% of your Maximum Life.

Enhanced Blood Mist
Max Rank: 1BloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

Ghastly Blood Mist
Max Rank: 1MacabreBloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Blood Mist leaves behind a Corpse every 0.95 second.

Dreadful Blood Mist
Max Rank: 1MacabreBloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.

Bone Prison
Max Rank: 5MacabreBoneCooldown
Cooldown:
[11.16/11.07/10.98/10.89/10.8]
Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

Enhanced Bone Prison
Max Rank: 1EssenceMacabreBoneCooldown
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Ghastly Bone Prison
Max Rank: 1MacabreBoneCooldown
Enemies inside of Bone Prison are Vulnerable.

Dreadful Bone Prison
Max Rank: 1MacabreBoneCooldown
Fortify for 8% Base Life for each enemy trapped by Bone Prison.

Skeletal Warrior Mastery
Max Rank: 3MinionDamageLife
Increase the damage and Life of your Skeletal Warriors by x[120/135/150]%.

Blood Orb
Max Rank: 5MacabreNecromancer
Corpse Explosion has a 20% chance to form a Blood Orb.

Essence Generation
Max Rank: 5MacabreNecromancer
Casting Bone Prison generates 50 Essence. Trapping a Boss generates an additional 25 Essence.

Bloody Mess
Max Rank: 5MacabreNecromancer
Corpse Explosion's Size is increased by 50% and damage is increased by 50%[x].

Miasma
Max Rank: 1MacabreNecromancer
Corpse Explosion is also a Darkness Skill and, instead of exploding, releases a vile miasma dealing 145% Corrupting damage over 6 seconds.

Shrapnel
Max Rank: 1MacabreNecromancer
Corpse Explosion is also a Bone Skill and, instead of exploding, fires 8 piercing bone shards dealing 100% damage each.

Multiple Corpses
Max Rank: 5MacabreNecromancer
Corpse Explosion detonates up to 2 additional corpses.

Corpse Efficiency
Max Rank: 5MacabreNecromancer
Corpses consumed by Corpse Explosion can be consumed 1 additional time.

Critical Strike
Max Rank: 5MacabreNecromancer
Blood Mist grants 5%[+] Critical Strike Chance for 5 seconds after it ends.

Movement Speed
Max Rank: 5MacabreNecromancer
Blood Mist increases your Movement Speed by 30%[x] for 3 seconds.

Blood Transfusion
Max Rank: 5MacabreNecromancer
Blood Mist Fortifies you for 30% of your Maximum Life (258) over its duration and forms a Blood Orb every second.

Blood Rush
Max Rank: 5MacabreNecromancer
Blood Mist becomes a Mobility Skill and its Cooldown is reduced to 8 seconds.
Instead of dispersing you into a bloody mist, Blood Mist consumes a nearby corpse to teleport you to the target location and grants Unstoppable for 3 seconds.
Instead of dispersing you into a bloody mist, Blood Mist consumes a nearby corpse to teleport you to the target location and grants Unstoppable for 3 seconds.

Devouring Mist
Max Rank: 5MacabreNecromancer
Blood Mist becomes a Darkness Skill that deals Shadow damage.
Blood Mist now deals 600% Shadow damage over its duration and applies Vampiric Curse to enemies.
Blood Mist now deals 600% Shadow damage over its duration and applies Vampiric Curse to enemies.

Overpower
Max Rank: 1MacabreNecromancer
Blood Mist grants 1 stack of Overpower every second.

Vulnerable and Slow
Max Rank: 5MacabreNecromancer
Blood Mist makes enemies Vulnerable and Slows them by 70% for 4 seconds.

Bramble
Max Rank: 1MacabreNecromancer
You gain 198 Thorns for each enemy trapped by Bone Prison.
When a segment of Bone Prison is destroyed or expires, it deals 100% of your Thorns around itself.
When a segment of Bone Prison is destroyed or expires, it deals 100% of your Thorns around itself.

Plunging Darkness
Max Rank: 5MacabreNecromancer
Bone Prison becomes a Darkness Skill.
Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 300% Corrupting damage.
Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 300% Corrupting damage.

Life Imprisonment
Max Rank: 5MacabreNecromancer
Bone Prison becomes a Blood Skill, casting the prison around you.
While standing within it your Essence Generation and Cast Speed are increased by 20%, but it drains 5% of your Maximum Life every second.
While standing within it your Essence Generation and Cast Speed are increased by 20%, but it drains 5% of your Maximum Life every second.

Vulnerable
Max Rank: 1MacabreNecromancer
Bone Prison makes enemies Vulnerable for 8 seconds.

Resolve
Max Rank: 1MacabreNecromancer
Bone Prison grants 1 stack of Resolve for each enemy trapped.

Iron Maiden
Max Rank: 5CurseCorruptionEssenceDamage
Essence Cost:10
Curse the target area. Enemies afflicted by Iron Maiden take [30/32/34/36/38]% damage each time they deal direct damage. Lasts 10 seconds.

Enhanced Iron Maiden
Max Rank: 1CurseCorruptionEssenceDamage
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

Horrid Iron Maiden
Max Rank: 1CurseCorruptionEssenceDamage
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x20%.

Abhorrent Iron Maiden
Max Rank: 1CurseCorruptionEssenceDamage
Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

Skeletal Mage Mastery
Max Rank: 3MinionDamageLife
Increase the damage and Life of your Skeletal Mages by x[160/180/200]%.

Amplify Damage
Max Rank: 3DamageCurse
You deal x[32/36/40]% increased damage to Cursed enemies.

Decrepify
Max Rank: 5CurseCorruptionCrowd ControlEssenceDamage Reduction
Essence Cost:10
Curse the target area. Enemies afflicted by Decrepify are Slowed by [53.5/55.8/58/60.1/62.1]% and deal [30.2/30.4/30.6/30.8/31.1]% less damage for 10 seconds.

Enhanced Decrepify
Max Rank: 1CurseCorruptionCrowd ControlEssenceDamage Reduction
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

Abhorrent Decrepify
Max Rank: 1CurseCorruptionCrowd ControlEssenceDamage Reduction
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

Horrid Decrepify
Max Rank: 1CurseCorruptionCrowd ControlEssenceDamage Reduction
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

Death's Embrace
Max Rank: 3DamageDamage Reduction
Close enemies take x[16/18/20]% more damage from you and deal [24/27/30]% less damage to you.

Death's Reach
Max Rank: 3Damage
You deal x[32/36/40]% increased damage to Distant enemies.

Ferocity and Overpower
Max Rank: 5CorruptionNecromancer
Lucky Hit: Enemies hit while afflicted with Iron Maiden have up to a 15% chance to randomly grant 1 stack of Ferocity or Overpower.

Vulnerable
Max Rank: 1CorruptionNecromancer
Enemies afflicted with Iron Maiden are Vulnerable.

Blood Maiden
Max Rank: 5CorruptionNecromancer
Iron Maiden is also a Blood Skill, causing enemies damaged by it to have a 5% chance to form a Blood Orb.
Casting Iron Maiden picks up 4 Blood Orbs in the target area and causes them to burst for 150% damage.
Casting Iron Maiden picks up 4 Blood Orbs in the target area and causes them to burst for 150% damage.

Torture Artist
Max Rank: 5CorruptionNecromancer
Iron Maiden is also a Darkness Skill that deals Shadow damage.
Enemies have 30% chance to be stunned for 2 seconds when they take damage from Iron Maiden.
Enemies have 30% chance to be stunned for 2 seconds when they take damage from Iron Maiden.

Schadenfreude
Max Rank: 1CorruptionNecromancer
While at least 1 enemy is afflicted with Iron Maiden, you gain 1,981 Thorns.
Iron Maiden's damage is increased by 100% of your Thorns.
Iron Maiden's damage is increased by 100% of your Thorns.

Execute and Fortify
Max Rank: 5CorruptionNecromancer
Enemies afflicted with Iron Maiden will be Executed.
You are Fortified for 5% of your Maximum Life (1) when an enemy dies while afflicted with Iron Maiden.
You are Fortified for 5% of your Maximum Life (1) when an enemy dies while afflicted with Iron Maiden.

Essence Generation
Max Rank: 5CorruptionNecromancer
Iron Maiden no longer has an Essence cost and instead generates 5 Essence for each enemy you curse that was not already afflicted with Iron Maiden.

Resolve
Max Rank: 1CorruptionNecromancer
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 25% chance to grant 1 stack of Resolve.

Movement Speed
Max Rank: 5CorruptionNecromancer
Each enemy afflicted with Decrepify increases your Movement Speed by 2%[x].

Unholy Frenzy
Max Rank: 5CorruptionNecromancer
Instead of afflicting enemies Decrepify is now applied to your Minions, granting them 20%[x] increased Cast Speed and Movement Speed.

Life Tap
Max Rank: 5CorruptionNecromancer
Decrepify is also a Blood Skill, healing for 10.0% of your Maximum Life (86) whenever you hit an enemy afflicted with it, up to once a second.
Enemies that die while afflicted with Decrepify have a 20% chance to form a Blood Orb.
Enemies that die while afflicted with Decrepify have a 20% chance to form a Blood Orb.

Dizzying Curse
Max Rank: 5CorruptionNecromancer
The first time an enemy is afflicted with Decrepify they are Dazed for 3.0 seconds.

Critical Strike Chance
Max Rank: 5CorruptionNecromancer
You have an additional 5%[+] Critical Strike Chance against enemies afflicted with Decrepify.

Corpse Tendrils
Max Rank: 5CorpseCorruptionCooldownDamageCrowd ControlPhysical
Cooldown:
[6.82/6.765/6.71/6.655/6.6]
Lucky Hit:20
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [30/32/34/36/38]% damage to them. Does not consume the Corpse.

Enhanced Corpse Tendrils
Max Rank: 1CorpseCorruptionCooldownDamageCrowd ControlPhysical
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

Plagued Corpse Tendrils
Max Rank: 1CorpseCorruptionCooldownDamageCrowd ControlPhysical
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

Blighted Corpse Tendrils
Max Rank: 1CorpseCorruptionCooldownDamageCrowd ControlPhysical
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

Reaper's Pursuit
Max Rank: 3MovementDarkness
Damaging enemies with Darkness Skills increases your Movement Speed by +[40/45/50]% for 3 seconds.

Gloom
Max Rank: 3DamageShadowMinionDarkness
When you damage enemies with Darkness Skills, they take x[16/18/20]% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

Terror
Max Rank: 3Crowd ControlDamageShadowMinionDarkness
Darkness Skills deal x[24/27/30]% bonus damage to enemies who are Slowed, and x[24/27/30]% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.

Crippling Darkness
Max Rank: 3Crowd ControlDarknessLucky Hit
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for [8/9/10] seconds.

Gruesome Mending
Max Rank: 3LifeHealing
While below 50% Life, you receive +[80/90/100]% more Healing from all sources.

Transfusion
Max Rank: 3Blood OrbMinionHealing
Blood Orbs also Heal your Minions for [160/180/200]% of the amount.

Tides of Blood
Max Rank: 3BloodDamageOverpower
Your Blood Skills deal x[40/45/50]% increased Overpower damage. This bonus is doubled while you are Healthy.

Coalesced Blood
Max Rank: 3HealthyBloodDamage
While Healthy your Blood Skills deal x[48/54/60]% increased damage.

Drain Vitality
Max Rank: 3Lucky HitBloodFortify
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [20/22.5/25]% Base Life.

Bone Spirit
Max Rank: 5MacabreBoneDamageEssencePhysical
Cooldown:
12
Essence Cost:All Remaining Essence
Lucky Hit:33
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [120/128/136/144/152]% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.

Enhanced Bone Spirit
Max Rank: 1MacabreBoneDamageCooldownEssencePhysical
If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast.

Ghastly Bone Spirit
Max Rank: 1MacabreBoneDamageCooldownEssencePhysical
Bone Spirit has an additional +10% Critical Strike Chance.

Dreadful Bone Spirit
Max Rank: 1MacabreBoneDamageCooldownEssencePhysical
After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.

Serration
Max Rank: 3Critical StrikesEssenceBone
Your Bone Skills have a +[2.4/2.7/3]% increased Critical Strike Chance for each 30 Essence you have upon cast.

Rapid Ossification
Max Rank: 3EssenceCooldownBone
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [4/4.5/5] seconds.

Evulsion
Max Rank: 3VulnerableCritical StrikesDamageBone
Your Bone Skills deal x[40/45/50]% increased Critical Strike Damage to Vulnerable enemies.

Compound Fracture
Max Rank: 3Critical StrikesDamageBone
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x[40/45/50]% increased damage for 5 seconds.

Necrotic Carapace
Max Rank: 3FortifyCorpseMinion
When a Corpse is formed from your Skills or your Minions, Fortify for [16/18/20]% Base Life.

Critical Strike Chance
Max Rank: 5SummoningNecromancer
You gain an additional 5%[+] increased Critical Strike Chance for 6 seconds against enemies damaged by Corpse Tendrils.

Essence Generation
Max Rank: 5SummoningNecromancer
Casting Corpse Tendrils generates 35 Essence.

Bitter Harvest
Max Rank: 5SummoningNecromancer
Corpse Tendrils no longer consumes the Corpse. Enemies are Immobilized for 3 seconds after being Pulled in.

Get Over Here!
Max Rank: 5SummoningNecromancer
Corpse Tendrils is no longer cast on a Corpse and is cast on you instead.
Corpse Tendrils Fortifies you for 5% of your Maximum Life (43) for each enemy it damages.
Corpse Tendrils Fortifies you for 5% of your Maximum Life (43) for each enemy it damages.

Jaws Of Death
Max Rank: 5SummoningNecromancer
Corpse Tendrils now deals 100% damage and no longer has a delay before Pulling in enemies.

Vulnerable
Max Rank: 1SummoningNecromancer
Corpse Tendrils makes enemies Vulnerable for 4 seconds.

Lucky Hit Chance
Max Rank: 5SummoningNecromancer
Corpse Tendrils gains an additional 40%[+] Lucky Hit Chance.

Maximum Essence
Max Rank: 5SummoningNecromancer
Each enemy hit by Bone Spirit increases your Maximum Essence by 2 for 15 seconds, up to 20 Essence.

Damage Bonus
Max Rank: 5SummoningNecromancer
Every second, your next Bone Spirit deals 10%[x] increased damage, up to 30%[x].

Charges
Max Rank: 1SummoningNecromancer
Bone Spirit gains 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.

Core Skill
Max Rank: 5SummoningNecromancer
Bone Spirit becomes a Core Skill, costs 30 Essence, and no longer has a Cooldown.
Bone Spirit will consume all of your remaining Essence on cast, dealing 3%[x] increased damage for each point of Essence consumed.
Bone Spirit will consume all of your remaining Essence on cast, dealing 3%[x] increased damage for each point of Essence consumed.

Astral Projection
Max Rank: 5SummoningNecromancer
Bone Spirit no longer seeks enemies and instead spirals around you, piercing through enemies and exploding for 100% damage when it hits them.

Unfinished Business
Max Rank: 5SummoningNecromancer
Bone Spirit becomes a Darkness Skill that deals Shadow damage.
Bone Spirit leaves behind a pool of Desecrated Ground when it explodes, dealing 250% Corrupting damage.
Bone Spirit leaves behind a pool of Desecrated Ground when it explodes, dealing 250% Corrupting damage.

Poltergeists
Max Rank: 1SummoningNecromancer
When Bone Spirit explodes, it spawns 3 smaller spirits that seek enemies and explode for 30% damage each.

Bonded in Essence
Max Rank: 3HealingMinion
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [160/180/200]% of their Maximum Life.

Death's Defense
Max Rank: 3LifeDamage ReductionMinion
Your Minions cannot lose more than [-30/-45/-60]% of their Maximum Life from a single damage instance.

Inspiring Leader
Max Rank: 3Attack SpeedHealthyMinion
After you have been Healthy for at least 4 seconds, you and your Minions gain +[32/36/40]% Attack Speed.

Hellbent Commander
Max Rank: 3DamageMinion
Your Minions deal x[80/90/100]% increased damage while you are Close to them.

Army of the Dead
Max Rank: 1UltimateDamageCooldownPhysical
Cooldown:
70
Lucky Hit:63
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 120% damage and Stunning them for 2 seconds.

Prime Army of the Dead
Max Rank: 1UltimateDamageCooldownPhysical
When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.

Supreme Army of the Dead
Max Rank: 1UltimateDamageCooldownPhysical
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

Blood Wave
Max Rank: 1UltimateBloodDamageCooldownCrowd ControlPhysical
Cooldown:
50
Lucky Hit:20
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.

Prime Blood Wave
Max Rank: 1UltimateBloodDamageCooldownCrowd ControlPhysical
Blood Wave Slows enemies by 50% for 4 seconds.

Supreme Blood Wave
Max Rank: 1UltimateBloodDamageCooldownCrowd ControlPhysical
Blood Wave leaves behind 3 Blood Orbs as it travels.

Stand Alone
Max Rank: 3Damage ReductionMinion
Increases Damage Reduction by [48/54/60]%, reduced by 2% for each active Minion.

Memento Mori
Max Rank: 3Minion
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [160/180/200]%.

Bone Storm
Max Rank: 1UltimateBonePhysicalCooldownDamageMinion
Cooldown:
60
Lucky Hit:40
400% damage to surrounding enemies over 10 seconds.A swirling storm of bones appears around you and your Golem, dealing 400% damage to surrounding enemies over 10 seconds.

Prime Bone Storm
Max Rank: 1UltimateBonePhysicalCooldownDamageMinion
Your Damage Reduction is increased by 15% while Bone Storm is active.

Supreme Bone Storm
Max Rank: 1UltimateBonePhysicalCooldownDamageMinion
Your Critical Strike Chance is increased by +20% while Bone Storm is active.

Golem Mastery
Max Rank: 3LifeMinionDamage
Increase the damage and Life of your Golem by x[200/225/250]%.

Overpower
Max Rank: 1UltimateNecromancer
Casting Blood Wave overfills your Overpower by 2.

Blood Orb
Max Rank: 5UltimateNecromancer
Blood Wave forms up to 2 Blood Orbs as it travels.

Hematolagnia
Max Rank: 1UltimateNecromancer
Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence.
Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.
Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.

Path of Darkness
Max Rank: 5UltimateNecromancer
Blood Wave becomes a Darkness Skill that deals Shadow damage.
Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% Corrupting damage.
Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% Corrupting damage.

Damage Reduction
Max Rank: 5UltimateNecromancer
Bone Storm increases your Damage Reduction by 10%.

Damage Bonus
Max Rank: 5UltimateNecromancer
Army of the Dead deals 2%[x] increased damage for each Minion you have.

Duration Increase
Max Rank: 5UltimateNecromancer
Bone Storm consumes up to 4 corpses to increase its duration by 2 seconds per corpse.

Roll The Bones
Max Rank: 5UltimateNecromancer
Bone Storm increases your Critical Strike Chance and Cast Speed by 15%[+].

Shadow And Bone
Max Rank: 5UltimateNecromancer
Bone Storm becomes a Darkness Skill that deals Shadow damage.
Enemies damaged by it suffer an additional 40% Corrupting damage over 2 seconds.
Enemies damaged by it suffer an additional 40% Corrupting damage over 2 seconds.

Hungry Cyclone
Max Rank: 5UltimateNecromancer
Bone Storm is cast at the target location and seeks enemies. Its Cooldown is reduced by 20 seconds.

Vulnerable
Max Rank: 1UltimateNecromancer
Bone Storm makes enemies Vulnerable for 4 seconds.

Barrier
Max Rank: 1UltimateNecromancer
Casting Bone Storm grants a Barrier for 50% of your Maximum Life (430) for 10 seconds.

Dead Cold
Max Rank: 5UltimateNecromancer
Army of the Dead now deals 150% Cold damage and Freezes enemies instead of Stunning them.

Pile the Bodies
Max Rank: 5UltimateNecromancer
Army of the Dead will converge on your target. Each time a Volatile Skeleton explodes on an enemy, they take 10%[x] increased damage from your Army of the Dead, up to 300%[x].

Unyielding Commander
Max Rank: 5UltimateNecromancer
While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50%[x] increased Summon Damage.

Passive Bonus
Max Rank: 5UltimateNecromancer
Army of the Dead passively summons a Volatile Skeleton every 4 seconds.

Corpse Generation
Max Rank: 5UltimateNecromancer
Army of the Dead has a 50% chance to form a Corpse.

Ossified Essence
Max Rank: 1DamageEssenceBone
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.

Shadowblight
Max Rank: 1DamageShadowMinion
Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.

Rathma's Vigor
Max Rank: 1HealthyOverpowerLifeBlood
Increase your Maximum Life by x10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.

Kalan's Edict
Max Rank: 1Attack SpeedMinion
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.